# Ad\_sepulcher and SP maps HD textures and a lot of vanilla stuff

**URL:** <https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546>\
**Category:** Quake Maps\
**Created:** [June 10, 2018, 3:31pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546 "2018-06-10T15:31:04Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [September 30, 2022, 1:59pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/201 "2022-09-30T13:59:11Z")

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Hrimfaxi’s Frying obstacles [hrim\_sp1] fix ( .ent file)

- Lava elevator position fixed.

> **[hrim\_sp1.zip - Frying obstacles by Hrimfaxi in the Quake archive at...](https://www.quaddicted.com/reviews/hrim_sp1.html)**
>
> Large Metal fortress with a dragon boss fight and a few other custom progs.

For QSS only (?) - sourceport should support external entities file.  
Tested in:  
Quakespasm Spiked win64 dev 11.08.2022 - OK  
Quakespasm 0.95 - not working!

 ![](https://discuss.quaddicted.com/uploads/default/original/1X/708ee55f285e2ad9d82fc6fd4882dda9fafb9250.jpeg)  
Bridge extending:  
 ![](https://discuss.quaddicted.com/uploads/default/original/1X/b1fe6f40731cf088e778261333990a76b24e031a.jpeg)  
 ![](https://discuss.quaddicted.com/uploads/default/original/1X/07ba0592131f1f7cc3a67cb3fa4534d2aba67280.jpeg)  
File:  
[https://www.quaketastic.com/files/single\_player/Frying\_obstacles\_fix.zip](https://www.quaketastic.com/files/single_player/Frying_obstacles_fix.zip) (14 kb)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/beaa2779c99e3dee95047666f31c4ef2b98083fe.jpeg)](https://www.quaketastic.com/files/single_player/Frying_obstacles_fix03.jpg)

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [July 24, 2023, 10:47am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/202 "2023-07-24T10:47:04Z")

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DOPA - Episode 5: Dimension of the past (2016) plus.  
by J.F.Gustafsson @ MachineGames

Added:  
-fog  
-transparency to all liquids

Added .lit files generated while compiling maps (colored lights not provided)

info:  
Values taken from dopa 2021 reissue. Built upon official sources.  
Nothing else were changed, new maps not included.  
(left vs right comparison)  
[![](https://discuss.quaddicted.com/uploads/default/original/1X/3cd48b0b19e498ee3f69751171743f11f4ea5604.jpeg)](https://quaketastic.com/files/screen_shots/dopaf1.jpg)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/67693d2ecde1256b87843d9cf55dca36b05331b0.jpeg)](https://quaketastic.com/files/screen_shots/dopaf2.jpg)

[https://quaketastic.com/files/single\_player/maps/dopa\_2016plus.zip](https://quaketastic.com/files/single_player/maps/dopa_2016plus.zip)  
(9,9 Mb)

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<div class="post-metadata">

**Author:** ![Lightning\_Hunter](https://discuss.quaddicted.com/letter_avatar/lightning_hunter/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Lightning\_Hunter](https://discuss.quaddicted.com/u/Lightning_Hunter)\
**Post date:** [July 26, 2023, 3:36pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/203 "2023-07-26T15:36:49Z")

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Hello, great compilation of textures here! Is there a package with all the textures combined into one, or do I need to browse all 9 pages to download all the texture packs and updates individually?

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [July 27, 2023, 6:39am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/204 "2023-07-27T06:39:26Z")

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I know one project of compilation all things in one place.

Afraid You must to get rid of all redundant in it.

> **[Quake "Epsilon" Build mod](https://www.moddb.com/mods/quake-epsilon-build)**
>
> In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same,...

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<div class="post-metadata">

**Author:** ![Lightning\_Hunter](https://discuss.quaddicted.com/letter_avatar/lightning_hunter/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Lightning\_Hunter](https://discuss.quaddicted.com/u/Lightning_Hunter)\
**Post date:** [August 23, 2023, 4:34am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/205 "2023-08-23T04:34:59Z")

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[quote=qazzaq]I know one project of compilation all things in one place.  
Link is on post #196  
Afraid You must to get rid of all redundant in it.[/quote]

Thanks for the response! Do you know if there are any HD packs for SoE or Zerstorer? I saw there used to be some on this page, but the links are broken now:  
[https://quakevoid.wordpress.com/hd-textures-for-sp-quake-maps/](https://quakevoid.wordpress.com/hd-textures-for-sp-quake-maps/)

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<div class="post-metadata">

**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [August 23, 2023, 5:24am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/206 "2023-08-23T05:24:33Z")

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For soe there Is this that cover all Tronyn Maps [https://quakeone.com/forum/quake-mod-releases/finished-works/283937-tronyn-in-hd-jakub-s-take](https://quakeone.com/forum/quake-mod-releases/finished-works/283937-tronyn-in-hd-jakub-s-take)

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<div class="post-metadata">

**Author:** ![Lightning\_Hunter](https://discuss.quaddicted.com/letter_avatar/lightning_hunter/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Lightning\_Hunter](https://discuss.quaddicted.com/u/Lightning_Hunter)\
**Post date:** [August 23, 2023, 6:04am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/207 "2023-08-23T06:04:28Z")

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> [@Gnimpf](#):
>
> For soe there Is this that cover all Tronyn Maps [https://quakeone.com/forum/quake-mod-releases/finished-works/283937-tronyn-in-hd-jakub-s-take](https://quakeone.com/forum/quake-mod-releases/finished-works/283937-tronyn-in-hd-jakub-s-take)

Ah yes, you are right. I already have this pack (and forgot I had it). It’s Zerstorer HD that I can’t find!

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [October 2, 2023, 5:01pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/208 "2023-10-02T17:01:56Z")

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**Midpoly** Health\_boxes and Exploded\_Barrel for Drake mod/ based maps.

Supported:  
-add\_add2  
-arcanum  
-arwop  
-Phantasmal\_Garrison  
-soe  
-soe 2 (nsoe)  
-something wicked + depended maps  
-Tershibboleth Drake Redux  
-unforgiven  
.  
.

Based upon initial maps & textures by their autors.

[![](https://discuss.quaddicted.com/uploads/default/original/1X/4de82a986c4ac627668d78a5ab7953c1ce5bf0bd.jpeg)](https://quaketastic.com/files/models/drake/dh0.jpg)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/1a85ca953ce982e7e5816ec9552d5157ba26e7f8.jpeg)](https://quaketastic.com/files/models/drake/dh1.jpg)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/d4d3205b89b843bd13213e318a93172856ee9fa4.jpeg)](https://quaketastic.com/files/models/drake/dh2.jpg)

[https://quaketastic.com/files/models/drake/drake\_health\_expl\_barrel.zip](https://quaketastic.com/files/models/drake/drake_health_expl_barrel.zip)

(740 kb)

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<div class="post-metadata">

**Author:** ![Andrew](https://discuss.quaddicted.com/letter_avatar/andrew/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Post date:** [October 3, 2023, 5:26pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/209 "2023-10-03T17:26:30Z")

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More models of barrels. Maybe it will be useful to someone.

Screenshot:  
[https://drive.google.com/file/d/1W9f6acFCxfCOutWB8BoIO9zH2enyOk0t/view?usp=drive\_link](https://drive.google.com/file/d/1W9f6acFCxfCOutWB8BoIO9zH2enyOk0t/view?usp=drive_link)

Download link:  
[https://drive.google.com/file/d/1YXfoG9dYlPRwvL6D5Timwkxd1vlP95Ov/view?usp=drive\_link](https://drive.google.com/file/d/1YXfoG9dYlPRwvL6D5Timwkxd1vlP95Ov/view?usp=drive_link)

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [October 5, 2023, 6:34pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/210 "2023-10-05T18:34:13Z")

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Copper midpoly pickups (health & ammo boxes)  
both .bsp and .mdl variants (mod dependetly)  
Kex engine supported!

= Built upon original copper .bsp pickups, original skins preserved.

Supported Copper-based mods/maps:

copper itself  
udob  
ctsj  
ctsj 2  
dwell v2  
pun (The Punishment Due)  
qbj (Quake Brutalist Jam)  
qbj 2 (Quake Brutalist Jam 2)  
reload  
sm217  
sm224 (optional)  
sm226  
smej 2  
smejjam  
snack  
snack 2  
tainted

_Separately_:  
smej - used only .bsp  
dwell v1 - used only .mdl

/ **not! suitable for Alkaline**.

[![](https://discuss.quaddicted.com/uploads/default/original/1X/cad8572978e892e1fef536d731349f7c1de7e1e9.jpeg)](https://quaketastic.com/files/models/copper/p0.jpg)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/c067024a56f1d3e9110378712fa69479efde2994.jpeg)](https://quaketastic.com/files/models/copper/p1.jpg)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/0f31939d4e79ed76c21687de32df57aa5a446821.jpeg)](https://quaketastic.com/files/models/copper/p2.jpg)

[https://quaketastic.com/files/models/copper/copper\_midpoly\_pickups.zip](https://quaketastic.com/files/models/copper/copper_midpoly_pickups.zip)

(675 kb)

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<div class="post-metadata">

**Author:** ![Andrew](https://discuss.quaddicted.com/letter_avatar/andrew/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Post date:** [October 6, 2023, 2:44pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/211 "2023-10-06T14:44:48Z")

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Interesting models of boxes. Oddly enough, but I have never seen such. I have a large collection of them. Unfortunately, none of the programs have opened “\*.mdl” models of boxes. I used the following programs: q1mv / qme3.1 / Noesis.

When I renamed the extension models “_.mdl" to "_.bsp”, then they were opened by the Noesis program. Surprisingly, the models also work in reverse! I didn’t know about it! But the only downside is that “\*.bsp” models don’t light up like regular models and they don’t have shadows.

I usually renamed the models “_.mdl" to "_.bsp” and copied them to the “maps” folder and they had the right lighting and shadows.

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [October 6, 2023, 5:13pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/212 "2023-10-06T17:13:45Z")

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The “complex” pickup boxes initially introduced by Sock in ITS mod so far in 2011 and RRP team some later in 2014. For vanilla campaign it were created by NightFright at 2015-2021:

> **[Release Revision #26 · NightFright2k19/quake\_authmdl](https://github.com/NightFright2k19/quake_authmdl/releases/tag/26)**
>
> Added:
> \[ID1\] Spawn (from Quake Kex, converted by osj)
> \[ROG\] Hellspawn (based on Spawn from Quake Kex, converted/edited by osj)
> Update:
> \[ALL\] Progs.dat: Support for new DOPA episode ending text (cli...

So, why not create them for other (lovely) mods?

Renaming .bsp to .mdl were borrowed by me from someone who already make it before and I know that it work fine.  
Otherwise, .bsp has some difference from .mdl

[![](https://discuss.quaddicted.com/uploads/default/original/1X/12955bf997d86d8a71d2517392db9a2d94b16fb2.jpeg)](https://quaketastic.com/files/models/copper/bm.jpg)

so, they can`t be crossreplaced.

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<div class="post-metadata">

**Author:** ![Andrew](https://discuss.quaddicted.com/letter_avatar/andrew/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Post date:** [October 8, 2023, 5:49pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/213 "2023-10-08T17:49:05Z")

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Thanks for the reply. I always snap to zero in the coordinate axis. I forgot to write about it.

To be honest, I converted all the models from Q2021 in parallel from this team and without even knowing about their work, except for the heads. And then for more than 4 months I redid the clumsy animation of Night Dive studio manually frame by frame in a Blender.

Many times I threw ideas and my developments to the Night Fright user, sent him by mail so that he could use them in his pack, but he ignored it all. As a result, I posted all my works here. There are more friendly and responsive people on this forum.

[https://www.quaddicted.com/forum/viewtopic.php?id=1017](https://www.quaddicted.com/forum/viewtopic.php?id=1017)

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [October 9, 2023, 8:33am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/214 "2023-10-09T08:33:35Z")

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RRP and Alkaline midpoly pickups (Updated to v. 1.1)  
(health & ammo boxes, explode boxes for RRP)

> **[Alkaline](https://alkalinequake.wordpress.com)**
>
> The ultimate Base mod for Quake ...for now

Release supported:

- RRP
- alkaline
- alkaline 1.2
- alk jam
- jjj2 (january jump jam 2)
- sewerjam 2

Provided explode boxes for RRP only! and not suitable for other mods.

Original skins are preserved.

[![](https://discuss.quaddicted.com/uploads/default/original/1X/a5afb8310942b2b4a0e7f10cb3acbefb499ac930.jpeg)](https://quaketastic.com/files/models/copper/rrp_pck.jpg)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/d2c68f3d780f14d520e08d1de03b92705ef06f32.jpeg)](https://quaketastic.com/files/models/copper/rrp_pck1.jpg)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/744e8fce347dde18a2f05d462460dfd70a3cfb73.jpeg)](https://quaketastic.com/files/models/copper/alk_pk0.jpg)

[![](https://discuss.quaddicted.com/uploads/default/original/1X/8327e5f5666251dbd931ecaa4dae6f0ce29f6f7c.jpeg)](https://quaketastic.com/files/models/copper/alk_pk1.jpg)

[https://quaketastic.com/files/models/copper/RRP\_alkaline\_midpoly\_pickups11.zip](https://quaketastic.com/files/models/copper/RRP_alkaline_midpoly_pickups11.zip)  
(1.17 Mb) UPDATED! to 1.1

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [October 10, 2023, 11:41am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/215 "2023-10-10T11:41:47Z")

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RRP and Alkaline midpoly pickups 1.1

- Added RRP-styled explode boxes to Alkaline.
- Fixed mistake for alkaline 1.0 and alkjam .map models.

[![](https://discuss.quaddicted.com/uploads/default/original/1X/aa9263b7725abd8a8bda24345826d0823863235b.jpeg)](https://quaketastic.com/files/models/copper/rrptoalkexb.jpg)

[https://quaketastic.com/files/models/copper/RRP\_alkaline\_midpoly\_pickups11.zip](https://quaketastic.com/files/models/copper/RRP_alkaline_midpoly_pickups11.zip)  
(1.17 Mb)

+Both link are the same+

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<div class="post-metadata">

**Author:** ![Andrew](https://discuss.quaddicted.com/letter_avatar/andrew/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Post date:** [October 10, 2023, 3:22pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/216 "2023-10-10T15:22:06Z")

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Can you make models of laser nails, multi rockets and plasma for “Scourge of Armagon” (rogue)? So that their textures are separate and not as part of the models for RRP and Alkaline?

Tell me, why is the location of the models on the X and Y axes of the standard “ID1” different from “Alkaline” and “RRP”? There is a significant offset of coordinates. I thought that was it"\*.bsp" the models are arranged identically in space - the zero point in the center.

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [October 10, 2023, 3:59pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/217 "2023-10-10T15:59:12Z")

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id and rogue midpoly pickups  
(healh & ammo boxes)

= All id & rogue \_rockets and rogue \_plasma boxes created by NightFright (they are absolutely perfect)

Rest models are created by me.

Original skins are preserved.  
[![](https://discuss.quaddicted.com/uploads/default/original/1X/c22a4e758de043f05989860f4a09f172488d9cc7.jpeg)](https://quaketastic.com/files/models/id_rogue/id_rogue.jpg)

NightFright`s models used by me and included in release:  
[![](https://discuss.quaddicted.com/uploads/default/original/1X/1029e62fb98aa7f9c20c620ec101b41496223ddd.jpeg)](https://quaketastic.com/files/models/id_rogue/rockt_nf.jpg)

[https://quaketastic.com/files/models/id\_rogue/id\_rogue\_pickups.zip](https://quaketastic.com/files/models/id_rogue/id_rogue_pickups.zip)  
(370 kb)

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [October 21, 2023, 8:26am UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/218 "2023-10-21T08:26:00Z")

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the “SILHOUETTE OF DARKNESS” (siluette.bsp)  
by Neil Manke

> **[siluette.zip - Silhouette of Darkness by Neil Manke in the Quake archive at...](https://www.quaddicted.com/reviews/siluette.html)**
>
> A medium sized medieval map with new textures, gameplay focuses largely on discovering secrets.

- Fixed stickie buttons
- Map vis-ed

[![](https://discuss.quaddicted.com/uploads/default/original/1X/b7336e1def3016a5b1d1831773108551981890c1.jpeg)](https://www.quaketastic.com/files/single_player/maps/siluette.jpg)

[https://www.quaketastic.com/files/single\_player/maps/siluette\_fix.zip](https://www.quaketastic.com/files/single_player/maps/siluette_fix.zip)  
(895 kb)

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 11, 2023, 3:23pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/219 "2023-11-11T15:23:23Z")

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Illustrations restorations is in progress…

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 20, 2023, 2:36pm UTC](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-a-lot-of-vanilla-stuff/2546/220 "2023-11-20T14:36:44Z")

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**Defulbrighted skins** for MD5 models of RA and Invisibility ring for KEX and any supported sourceport.

Bonus:  
AD **medieval key replacement** (gold/silver) in md5 format for kex.

 ![rare](https://discuss.quaddicted.com/uploads/default/original/1X/33562469a1ccab815955a381e1afc0cb70d0a51f.jpeg)

 ![keyadmd5](https://discuss.quaddicted.com/uploads/default/original/1X/3930199ff2ed8191fb550cd651b7ee8d0623b231.jpeg)

![whinside](https://discuss.quaddicted.com/uploads/default/original/1X/00dc5a835d334682c8c5cc36d85ac018bf7368e1.jpeg)

[https://quaketastic.com/files/models/defkex.zip](https://quaketastic.com/files/models/defkex.zip)

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