b0bbc509d499b3a6ff773b46c75f2c1389b9bd137408cf431aca255929403d3c

b0bbc509d499b3a6ff773b46c75f2c1389b9bd137408cf431aca255929403d3c
overall_rating 3.384615384615385 13

Forum thread for jtkmap6

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I have to respectfully disagree with Spirit on this one: I thought the transition was rather well done, lending a sense of story to this map. The logic behind a military warehouse accessed via a church is debatable but hey, Quake has never been about realism anyway. I’d even say that the game’s surrealism is an integral part of its charm. It is a bit unfortunate that the warehouse and the actual “base” aren’t physically connected (maybe this is why Spirit talked about “maps slapped together”) but it didn’t really bother me. Speaking of “base”, it’s more like an arena, really. An arena with very few monsters to fight. Could have used more.

I enjoyed this, hands down Juha’s best map that I’ve played so far. Now on to the last one…

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Unregistered user “pmk” posted:

Very good quake map with a mixture of themes that keeps the map compelling and interesting to explore. There is also good amount of secrets hidden within the level waiting to be discovered by the player. I would highly recommend downloading and playing this quake as it gets a four out of five rating from me.

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A fun map and quite good for 1997. The mixture of styles doesn’t bother me; all the individual sections look good, and the transitions aren’t too abrupt. The secrets are clever.

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