ba1865cb8401ff0bfbec2933ec981dfc3c3090747b6d03a1daabb368afddd98c

ba1865cb8401ff0bfbec2933ec981dfc3c3090747b6d03a1daabb368afddd98c
overall_rating 4.5 62

Forum thread for kinn_bastion

Unregistered user “Quaker” posted:

Incredible map. Horde combat reminded me of Doom or even Serious Sam. Only complaint is no difficulty settings.

Unregistered user “Aen” posted:

Insanlik disi bir bolum, enfes!

Unregistered user “Spirit” posted:

Please do not post in non-english languages here.

Unregistered user “Aen” posted:

Sorry. In English: Inhuman map, delicious!

Unregistered user “AAS” posted:

Good architecture with bad gameplay :confused:
New monsters are ugly, overall pace is boring.

Unregistered user “Spirit” posted:

Does not seem to work in coop. Weapons and keys are not staying available.

Unregistered user “Kawen” posted:

how to get the last secret (quade)?

Unregistered user “hkBattousai” posted:

Dude, why your map starts mouse look disabled?

Unregistered user “Resurrected” posted:

Awesome map!

Unregistered user “Cocerello” posted:

A very good map, indeed. The layout is nice and the combats are enjoyable, difficulty varies a lot.

I only see two big drawbacks: the lack of a feeling of wholeness in the open areas, that seem like separate plain boxes. And the horde combats in open areas, where theres too much room to move and you can remain unscathed most of the time. Those two have being solved nicely in kinn_marcher.

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