Forum thread for suzyhrt
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This is a very nice looking map, makkon textures used to great effect. No .lit file either, but it doesn’t really need one IMO. The gameplay is well thought out, it’s not super-hectic. I enjoyed it, nice work!
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Aw man… glad we got a followup to her first map; this one is even better IMO. Nice chunky and somewhat idiosyncractic texturing/construction, lighting is spot on, good fun to move around in and work through the progression of the path and the combat setups.
It’s a “mean” map in some ways with its traps/surprises and several cases of unavoidable damage, but on the other hand it gives you a lot of health and armor so if you can just roll on through it you’ll be fine. I’m waffling between a 4 and a 5 rating. I think a couple of the aggressive bits do detract from it a bit, just in that needing (or being sorely tempted) to reload interrupts an otherwise very good flow through the map.
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Great encounter design and map looks amazing. Difficulty was just right on hard difficulty. Secrets were beyond my ability to find though.
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Great map & great mapping. 5 stars. And I loved 1st map too, it’s tight & brutal. This one is in vein with the 1st fun, but looking greater, more modern - love it; Makkon’s fan myself. Kudos Suzanne!
Unregistered user “ILIA” posted:
Great gameplay. Excellent throughtful map. Recommend it.
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Nice map! I didn’t find the 2nd secret so need to come back to it later. Regular Quakespasm works fine. Spiked has some issues with monsters.
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This is good stuff.
I had high expectations after playing this author’s first map, and i have not been disappointed. Very good. Very, very good.
I better cut myself off here, or i’ll just sound like the Hogwarts Sorting Hat: “…Plenty of courage, i see. Not a bad mind either. There is talent, oh my goodness, yes…”
Well, ten points for Gryffindor. And thanks for sharing.
…I can’t wait to see the next…
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