c23fa3262ca44fd2368719ca59be3253024efba94bf7e10d1726f0372dd44ab3

c23fa3262ca44fd2368719ca59be3253024efba94bf7e10d1726f0372dd44ab3
overall_rating 2.8 25

Forum thread for zsp1

Unregistered user “Fr3n” posted:

The map itself wasn’t that bad - it’s the horrible HORRIBLE textures that let it down

Unregistered user “Fr3n” posted:

and the lack of ammo. and the lack of health. and the unfair combat. and the trap doors that close too slow and leave you stuck on the wrong side of the level. yeah, I take it back - this one sucks a nut.

(still better brushwork than my sp1 though)

This map is nice, the layout is mostly linear but it’s still interesting, with the non-linear part well thought; the architecture is well used, and make up for the form of the rooms, but it’s too cramped, and for the first half, makes the gameplay hard, even more where there are ogres, but it gets interesting as you advance into it.

Aside from some places, monster placement and numbers, ammo and health/armor is enough and well placed. About difficulty … if i checked right, there is no difficulty options supported (but i still played on nightmare for the extra attack rate), so i say it’s about the same as hard difficulty on ID maps.

About the textures, i don’t see much of a problem, but it’s hard to see buttons and doors when almost everything is the same color. Lighting needs to add more contrast between lighter and darker areas too.

The doors that close too slow is a problem, but only for the first ones, just don’t shoot and run near doors :slight_smile:

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i didn’t have any problems with ‘slow doors,’ but it was VERY dark. how does one get the rocket launcher?

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Was curious due to the strange reviews on this one…but they were right for the most part. Really great brushwork considering the map but that is about as far as it goes.

Dull lighting, texture repetition, repetitive gameplay and poor monster spawning choices plague this little linear bronze pipeline.

Packs of Death Knights when you only have the SSG or NG is not fun, it is just time consuming tedium…ugh!

2 Stars just due to the obvious effort done in the brushwork alone.

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Quite poor. Very cramped and linear, often having to fight multiple ogres and/or other enemies with little cover available, then having almost no healthpacks around to stack back up on. It topped off when I got trapped in a small room and had two fiends spawn on me with literally no cover. At that point I just said fuck it.

Visually the textures and lighting are bland as well. At least the brushwork is decent enough.

Heh, at least Zwiffle was aware of the issues back when it was released: http://celephais.net/board/view_thread.php?id=16525

This map is challenging but interesting to pass through. Please guys if you are not willing or can’t play it or it’s too dull - use cheats. Cheats vary from your version of game.
If you are fiend trapped use noclip-god like codes, don’t suffer. Don’t forget to add yourself extra ammo health or armor if you need it enjoy your life and Quake!
With all abovementioned and cheats i give it 3\5!