c42c5dc26e774e59ea9dfcbc628d0477a6357ef6fa4d6e06f7cc3e405f0f6ca5

c42c5dc26e774e59ea9dfcbc628d0477a6357ef6fa4d6e06f7cc3e405f0f6ca5
overall_rating 3.944444444444445 18

Forum thread for distractions

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Unregistered user “spacey” posted:

I thought this level too hard, the final battle was unnecessary. The layout is nice, though.

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Skill 3, all enemies killed, 1/3 secrets.

Decent map. Blocky but decent brushwork that gets help from IKbase textures and lighting. Linear layout with branching, revisiting and backtracking. Straightforward combats, that use well the rooms to place the enemies, a bit higher than ID maps in difficulty, except for the combats with the shamblers, which are very unforgiving, the moody lighting helps to add to the difficulty of the map, and to the ambient.
Amount of ammo is lower than ID maps but more than enough (exited with 2x shells 10x nails and 24 explosives), health is OK if we don’t count the shamblers.

4- because of the shamblers.

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Unregistered user “Greenwood” posted:

I concur with Cocerello’s review. Besides the unbalanced shambler ending, this was quite nice.

Too bad Sandt didn’t do more maps!

This perfectly rectangular rock is killing me, otherwise nice.

Fiends are super unpleasant here.

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