c53a92180f58d643cc4cdb06d81f2006575e92891fde19a3bfcf8f1f6d570777

c53a92180f58d643cc4cdb06d81f2006575e92891fde19a3bfcf8f1f6d570777
overall_rating 3.1875 16

Forum thread for tdk11

Unregistered user “madbringer” posted:

An excellent showcase of early Quake modding creativity and ambition. Might seem primitive and easy by today standards, but still definitely worth a try, if for that old nostalgic feel.

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this is tough (for me), but i’m enjoying it!

Unregistered user “AlexQuaker” posted:

I played TDK today. This mod is very hard, (even “god” command has no effect), but interesting. Only “Noclip” works. But I like that Hell Knights and Soldiers may leave near themselves green or blue armor when dying. It’s a very good feature, i think. And what about you?

Unregistered user “AlexQuaker” posted:

But there were problem that I could not find castle key. Can anybody give me a screenshot or video of how to find the key and where it’s located?

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I lost all patience with this. It works as an advert for the existence of Quake C, but is not an advert for the idea that it should be used. Every single change made to the base game is a change for the worse: monsters with arbitrarily raised hit-points, counters that always claim 0/0 kills and secrets, fast fish, the ability to go back and forth between levels whose supplies respawn but whose monsters do not … all of it feels awkward, plus the build quality in the opening village is poor.

Like AlexQuaker, I couldn’t get into the castle, despite the existence of the long underwater river that surrounds it. And I realised I just wasn’t enjoying the process of trying to find it.

Sorry, TDK team. I know you worked hard and meant well, but this is just not fun.

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Unregistered user “N” posted:

This is really frustrating. I can’t even find the blacksmith’s shop at the very beginning. And I only know I have to find it because I’m reading the walkthrough.

Not recommended.

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Well, what a mod!
1997’s release… old one, and kinda unique.
No horde battles, no AD-level beauty, but very special type of progression! It’s basically an Action/Adventure, very similar to Hexen 2 in terms of gameplay. So no secrets and counting killed monsters. Expect interconnected maps with a lot of revisiting, texts scattered throughout, and WTF-where-to-go-feel all over this package. Puzzles, traps, looking for ways of progression…Yep, reminds of Hexen 2, even too much… No new weapons or monsters, though, except two final bosses, one of which is just a red-eyed version of Fiend (still a good fight, since it’s very, very strong). Overall, I enjoyed it, despite the maps being boring and very simple. Fans of Hexen 2 should try this out!