c95e5fe20108d34c90d657e68e874b9d1ffd02e7c99a8f78d73e09590100698d

c95e5fe20108d34c90d657e68e874b9d1ffd02e7c99a8f78d73e09590100698d
overall_rating 3.9 30

Forum thread for eber1_final

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Not bad for a first map! Hope you keep mapping for Quake and improve as you go. :wink:

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Pure fun for me. I kinda missed a level designed this way - fast encounters, spawn on button-press monsters etc. Very classic and fun.

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Very nice work for a first map! It plays, looks and feels like a classic map from the 90s. You’ve certainly done your research on traditional Quake level design, good job! :slight_smile:

I guess my only nitpick would be the secret design, which could’ve been more imaginative. I have commented more on that in the demo that I uploaded here.

Looking forward to seeing more maps from you, eber150!

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Very nice indeed for a first map. It has a nice flow to it, and you’re not going to get lost.

I played on skill 2 and there was perhaps a little too much health and ammo. Maybe I’m just sadistic, but I prefer my Quake to be a bit more desperate.

Thanks to the author for sharing and I hope to see more from you in the future.

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I too love the atmosphere and the mood of Quake.

Well, this feels like an experienced mapper’s map. Very intense, kept me on my toes . I only survived in the Gold Key room because I noticed the secret. I shot it and ran for whatever was behind the “Orange Door” because I only had like 13 Health or something and I knew I wasn’t gonna make it without some goodies. Luckily, there was Health.

Buenísimo.

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I like this.

The author certainly hit the ‘atmosphere’. Very good use of blinkenlights and sound for setting the mood.

Overall map style comes pretty close to old ID, but with better aligned textures…

For a first map, this is quite impressive. Especially as it is created in ‘vanilla’ Quake without mods.

My respect, Sir. I hope we will see more from your hand in the future. For now: thanks for sharing!