cdf9ed3596217ff0158222c41999ccbe5861092b8fe53d680e11c916f46a17da

cdf9ed3596217ff0158222c41999ccbe5861092b8fe53d680e11c916f46a17da
overall_rating 4.342857142857143 35

Forum thread for digs03

Unregistered user “Spirit” posted:

Just replayed this after remembering that I never finished it before. Nice map. Kinda plain in places but you only really notice that if you force yourself to look. Overall style and details are very nice. Fun and original gameplay, no boring monster placements. Loved the lightning gun pickup and what happened right afterwards.

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great map! i didn’t even get lost.

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Compared to digs01 and digs02, it’s definitely more difficult - which is actually a good thing. More monsters, better design, (even) more fun. Many players love wind tunnels, and this offering does not disappoint in that aspect. You are getting blown all over the place and it’s quite fun. I also have to praise balancing. You never run out of ammo, enemies are strategically placed, not unfairly, and challenge increases towards the end.

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Finished with 126 of 133 kills and 5 of 6 secrets on hard. Very satisfying, in a low-tech, mid-2000s kind of way. I’m amazed I never found this one before. It’s over-supplied with health, armour and ammo (so if I replay this I’ll go on nightmare) but no less fun for that. Also, amazingly for a wind-tunnel map, I didn’t feel perpetually lost. The layout is really nice. 4/5.

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Simply an awesome map. Might’ve had too much Health and Armor tho.

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