# CuteInjector

**URL:** <https://discuss.quaddicted.com/t/cuteinjector/2562>\
**Category:** News\
**Created:** [August 8, 2018, 5:09pm UTC](https://discuss.quaddicted.com/t/cuteinjector/2562 "2018-08-08T17:09:40Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![AAS](https://discuss.quaddicted.com/letter_avatar/aas/32/5_e30499b05c07943df9b13d07c8c32459.png) [@AAS](https://discuss.quaddicted.com/u/AAS)\
**Post date:** [August 8, 2018, 5:09pm UTC](https://discuss.quaddicted.com/t/cuteinjector/2562/1 "2018-08-08T17:09:40Z")

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Hello,

I finally managed to actually build binaries for my hobby project CuteInjector started back in 2014.

It’s an alternative to QuakeInjector written in C++/Qt and doesn’t require Java, just extract and run.

The app is feature incomplete, but can download, extract and run maps from the site.

[https://bitbucket.org/A\_A\_S/cute-injector/downloads/](https://bitbucket.org/A_A_S/cute-injector/downloads/)

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**Author:** ![Spirit](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/spirit/32/6_2.png) [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Post date:** [August 11, 2018, 10:51am UTC](https://discuss.quaddicted.com/t/cuteinjector/2562/2 "2018-08-11T10:51:08Z")

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Very cool! I will have to try this. :))

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**Author:** ![ToyBoy](https://discuss.quaddicted.com/letter_avatar/toyboy/32/5_e30499b05c07943df9b13d07c8c32459.png) [@ToyBoy](https://discuss.quaddicted.com/u/ToyBoy)\
**Post date:** [August 15, 2018, 12:38pm UTC](https://discuss.quaddicted.com/t/cuteinjector/2562/3 "2018-08-15T12:38:55Z")

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I am new here. Alternatives are always a win. Thanks a lot

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**Author:** ![Mugwump](https://discuss.quaddicted.com/letter_avatar/mugwump/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Mugwump](https://discuss.quaddicted.com/u/Mugwump)\
**Post date:** [August 20, 2018, 5:23am UTC](https://discuss.quaddicted.com/t/cuteinjector/2562/4 "2018-08-20T05:23:27Z")

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To follow the Quake tradition, you should have named it QuteInjector…

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [September 26, 2018, 5:50pm UTC](https://discuss.quaddicted.com/t/cuteinjector/2562/5 "2018-09-26T17:50:42Z")

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Is this beeing further developed or is it the final version?  
If so, is a release date for a new version in discussion?

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**Author:** ![Spirit](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/spirit/32/6_2.png) [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Post date:** [November 11, 2018, 4:21pm UTC](https://discuss.quaddicted.com/t/cuteinjector/2562/6 "2018-11-11T16:21:00Z")

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I managed to compile it (would be great to add this to the readme: “needs qt5-webengine, then cd src; qmake && make” or something) but it fails with an error dialog when I try to select a map. See [https://i.imgur.com/Wia2nue.png](https://i.imgur.com/Wia2nue.png)

Would you be interested and capable of actively developing it? The Quake Injector is a burden that hinders progress on Quaddicted becoming more capable and I would love to ditch it completely. But for that we would need a worthy successor. It would involve lots of restructuring.

I would prefer Python as I know it but we’ll take whatever is possible 😉 megaman once worked on [https://github.com/hrehfeld/python-gpm](https://github.com/hrehfeld/python-gpm) but we never managed to get it going (I take the blame).

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**Author:** ![dumptruck\_ds](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/dumptruck_ds/32/47_2.png) [@dumptruck\_ds](https://discuss.quaddicted.com/u/dumptruck_ds)\
**Post date:** [November 11, 2018, 8:47pm UTC](https://discuss.quaddicted.com/t/cuteinjector/2562/7 "2018-11-11T20:47:59Z")

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Spirit I’m not sure if you are aware that the current version of Mark V has Quake Injector “built-in”. Type install and the correct map name and the archive is downloaded and installed. I know that Baker wants to eventually add a GUI to this and there are some limitations. Anyway this may be another option for you. I know it’s limited to one source port but perhaps it could be added to Quakespasm, QS-Spiked, FTEQW and other popular ports as well.

Something to consider.

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**Author:** ![Spirit](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/spirit/32/6_2.png) [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Post date:** [November 12, 2018, 9:55pm UTC](https://discuss.quaddicted.com/t/cuteinjector/2562/8 "2018-11-12T21:55:36Z")

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I know and it makes it even harder ☹

As maps and mods can require certain features and that is not modelled in, this can only lead to a okish result. I hope they can make it a library or something.
