d253d26473a1eee1bad15e31c80f953222b5de9b5d563c0165a77f159f564e0d

d253d26473a1eee1bad15e31c80f953222b5de9b5d563c0165a77f159f564e0d
overall_rating 4.171568627450981 36

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Seems broken on Quakespasm 0.93, lots of transparent textures.

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Try setting r_wateralpha 1 in the console, quakespasm archives this in config.cfg which often leads to unwanted transparent liquids.

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Belatedly, as I first played this one many years ago and have only just replayed it …

I find this really disappointingly disjointed and arbitrary, with none of that sense of being in a real, solid place that I enjoy so much. Instead it feels like a sequence of set-piece challenges — more of an obstacle course than a map.

That surprises me, because some of the maps that best exemplify this quality are Necros’s work, including Once Upon Atrocity and Dawn of Eternity. But this seems to be everything that those are not, and vice versa.

(By the way, the reason I just replayed this is that I saw Much Ado About Nothing at the Attic Theatre in Stratford, and was surprised to hear Benedick, early on, say “Are you yet living?” to Beatrice. So it turns out that I learned that line of Shakespeare from a Quake map :slight_smile: )

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Sweet map! Despite the hard battle at the end, I loved it!

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Too much on enemies spawning behind you, getting hit without time to react and leading to a good chunk of frustration.

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