da7d0ad93a52c7123f93388e9242a96c207a2890a9f44855b39f10f3c9fbc5b0

da7d0ad93a52c7123f93388e9242a96c207a2890a9f44855b39f10f3c9fbc5b0
overall_rating 4.212121212121212 33

Forum thread for war_church

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After playing (and highly enjoying) Plowing Through just yesterday, seeing the second map by BassLexa uploaded here earlier today was a nice surprise. War Church keeps the author’s take on the base theme, spacious and varied, with lots of authentic brushwork, fine detailing and moody lighting: though the flow is more streamlined, the gunplay is a bit relaxed and the running time is shorter compared to the first one. Was expecting lots of secrets (they were great in Plowing Through) but felt a bit let-down when I realized there were only two. Nevertheless, another familiar-yet-unique map from the author that is definitely worth playing.

First run demo - recorded with QSS x64 build 21-07-08 while playing through Copper 1.16 (18 mins):

quaketastic.com/files/demos/war_church_erc.7z

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Really nice map, but i can’t play it via quakespasm port i use, because map radically drops in FPS after going upon some items/triggers/spawns (including silver key).

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Another very entertaining map. Amazing that BassLexa is a new mapper and this is so soon after the last one. This has lots more of that detailed brushwork he will undoubtedly now be known for. Definitely feels like a real base.

Great quad run. Exploration is rewarded. My first run through on Skill 2 was appropriately difficult. I finished with many unkilled enemies and only 1 secret. Guess I have to give it another go.

I think this level might have a soft lock, not sure. At the end, I activated the last rocket switch before finishing the four button sequence. It didn’t let me on the rocket.

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I did the same. There’s a way, not immediately obvious, though. Look for a blinking light.

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I played this using QSS 0.93.2 with no issues detected.

What a lot of fun this was! This was the second BassLexa map I’ve played this week and it’s really pretty amazing that this is the author’s second map. Very nice in a lot of different areas. What I like the most aside from the large, uncramped areas, is that it’s obvious that the author spent a lot of time creating mechanical gagets and other really cool furniture to fit in with the base/ industrial theme. That church was beautiful, and kinda creepy at the same time with all the pews ripped out of the center and some stacked up to block a door as though to try to keep the evil out.

Great job and keep them coming!

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