dad670ce5846f470286b14de0135fed4eef50fc9ed6f0ffabad4ca6dc1176b49

dad670ce5846f470286b14de0135fed4eef50fc9ed6f0ffabad4ca6dc1176b49
overall_rating 2.817805383022774 23

It feels like this was a starting map for the author. It was nice to see the enviroment, but didn’t felt saciated after finishing it. Some nice ideas (maybe some diversity in the prisioner enemies at the finish, liked the idea of opening cell doors)

Maybe a nice tweak would be to make a quad run when picking the gold key, since you were stocked on ammo.

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I found this map rather underwhelming. Very few enemies, too plentiful weaponry and health, and I got the quad damage after I had already killed everyone. The map felt kinda bit like a deathmatch map with a stamped on single player.

Plus, is there a “legit” way of getting the gold key? I ended up using rocket jumping.

I guess the best part of the map would be exploration, trying to figure out where to go next. It didn’t get frustrating or anything. Also, the architecture looked alright at times.

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Instead of breaking out of prison, you’re trying to get in. Decently detailed map, but with a somewhat low enemy count.
The jump for the gold key is a bit wonky.

Link to Nightmare 100% walkthtough: https://youtu.be/WsV8n7foZLU