# "DarkPlaces Mark V" Release ==\> Zircon Engine

**URL:** <https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052>\
**Category:** News\
**Created:** [February 28, 2023, 9:11am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052 "2023-02-28T09:11:50Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![jakub1](https://discuss.quaddicted.com/letter_avatar/jakub1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@jakub1](https://discuss.quaddicted.com/u/jakub1)\
**Post date:** [March 4, 2023, 6:58pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/21 "2023-03-04T18:58:49Z")

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I mean external music in ogg/mp3 format. I tested several maps/mods that come with custom music and nothing. For example Dwell has music files in dwell\music directory in ogg format, but no music while playing. The same with original music for Quake in id1\music directory.

Also, there is no music volume settings in menu. I can set bgmvolume via console but without any effect.

I have not tested CD-ROM

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 5, 2023, 1:42am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/22 "2023-03-05T01:42:04Z")

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Will fix when I can.

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 5, 2023, 10:11am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/23 "2023-03-05T10:11:03Z")

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[https://www.moddb.com/mods/zircon-engine](https://www.moddb.com/mods/zircon-engine)

Updated with that resolved.

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**Author:** ![Andrew](https://discuss.quaddicted.com/letter_avatar/andrew/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Andrew](https://discuss.quaddicted.com/u/Andrew)\
**Post date:** [March 5, 2023, 10:19am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/24 "2023-03-05T10:19:08Z")

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Tracks are not played because they are located in a different place in DarkPlaces: …\id1\sound\cdtracks

DarkPlaces supports the audio format of music tracks / sounds \*.wav or \*.ogg and does not support \*.mp3

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**Author:** ![jakub1](https://discuss.quaddicted.com/letter_avatar/jakub1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@jakub1](https://discuss.quaddicted.com/u/jakub1)\
**Post date:** [March 5, 2023, 12:47pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/25 "2023-03-05T12:47:14Z")

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DP loads music both form …\sounds\cdtracks or …id1(or mod)\music directories. And yes, mp3 are no longer supported.

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 5, 2023, 2:22pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/26 "2023-03-05T14:22:07Z")

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@ anyone here …

Does anyone know how to set the gun bobbing in DarkPlaces to be like original Quake?

If I do cl\_bobmodel\_side 0, the up and down bobbing is not the same “speed” as the original Quake. It’s too fast.

I want to at least be able to tell someone who isn’t a native DarkPlaces user how to have it be like regular Quake without doing cl\_bobmodel 0 to just turn bobbing off entirely.

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 5, 2023, 2:31pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/27 "2023-03-05T14:31:21Z")

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(hmmm no edit …)

cl\_bobmodel\_speed 4 feels about right with cl\_bobmodel 0

It is little small things like this I want to address or have answers for. This likely goes in the menu.

Bobbing: Quake → DarkPlaces → None.

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [March 5, 2023, 3:55pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/28 "2023-03-05T15:55:14Z")

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I have maybe some unusual question.  
My discrete videocard have some light high frequency buzz wile zircon is running. Same issue I have in Ironwail. That`s the why I`m not using IW. Any of QS, QSS, vkQ, DP, FTE has not this issue. (My videocard is GF 1070GTX). Trying Quake on my laptop based on i5-7300u with iHD-620 this issue is appearing only on IW engine. Both on Win11. Any thouths?

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**Author:** ![jakub1](https://discuss.quaddicted.com/letter_avatar/jakub1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@jakub1](https://discuss.quaddicted.com/u/jakub1)\
**Post date:** [March 5, 2023, 8:10pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/29 "2023-03-05T20:10:05Z")

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qazzaq - can you limit FPS via gpu driver app? I use AMD card and there is toggle in the Adrenalin control center that prevents from unnecessary load on GPU. It basically under-clocks GPU when you don’t need more FPS. Nvidia should have something similar.

baker7 - thanks for fixing the music. As for the gun bobbing… it is a personal thing. I’ve set the weapon model so that it slightly sways sideways with the movement of the mouse and the gun is not fixed in one point. I like it. It’s a subtle effect.

and generally speaking - why I still use DP /if possible/ and not ironwail or QS? I like capabilities of DP when it comes to HD texture/model replacement. I love Quake gameplay, but it does not mean I have stick strictly to the pixelated graphics. I had my fair share of pixels in the 90s and now it’s time to move on. Pixels in Q1 are not a dogma and hi-res textures are not a sacrilege. At least the good ones are not. But above all, I like customizable particle system in DP. Q1 in all other classic/faithful engines is almost antiseptically clean. When the battle is over, I like to see an actual battle took place there.

[https://www.imagevenue.com/ME163N5Khttps://cdn-thumbs.imagevenue.com/5a/e7/8b/ME163N5K\_t.png](https://www.imagevenue.com/ME163N5Khttps://cdn-thumbs.imagevenue.com/5a/e7/8b/ME163N5K_t.png)

I know I’ve deviated from the topic a little… it’s just that I’ve read a question on func\_msgboard why you even bother with darkplaces. So… there are still people who are using DP and as for me I really appreciate your work. Darkplaces is not dead.

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [March 5, 2023, 8:56pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/30 "2023-03-05T20:56:09Z")

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Wow! I just try it on laptop. Setting 60 fps limit along with vsync on stops madly rush of laptop cooler and gpu buzzing! It works, Thank You, Jakub1!  
And it is very good thing we have a lot of different Engines with various abilities. Such fast outstanding IW and vkQ has firm hardware limitation and zircon can change it I hope.

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<div class="post-metadata">

**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 6, 2023, 12:34am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/31 "2023-03-06T00:34:31Z")

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qazzaq, glad thats solved.

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [March 6, 2023, 9:30am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/32 "2023-03-06T09:30:40Z")

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Thank You, Baker. I always know that smart community will find the solution. I like the way it works. Thank you All!

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<div class="post-metadata">

**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 6, 2023, 5:28pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/33 "2023-03-06T17:28:05Z")

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jakub1,

You might check and see if setting both of these to 99999 fixes the draw distance issue mentioned earlier with flags or decorations.

r\_drawdecals\_drawdistance  
r\_drawparticles\_drawdistance

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<div class="post-metadata">

**Author:** ![jakub1](https://discuss.quaddicted.com/letter_avatar/jakub1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@jakub1](https://discuss.quaddicted.com/u/jakub1)\
**Post date:** [March 6, 2023, 6:30pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/34 "2023-03-06T18:30:59Z")

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Baker, I have already tried these two settings. They do not affect said decorations.

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 8, 2023, 8:03pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/35 "2023-03-08T20:03:49Z")

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Update to make DarkPlaces have the ability to look like a conservative Quake engine.

Options in the menu. DarkPlaces normal behavior is the default.

[https://www.moddb.com/mods/zircon-engine](https://www.moddb.com/mods/zircon-engine)

And to be honest, after getting these changes done DarkPlaces felt like real Quake to me for the first time in a very long time.

And it was very actually very satisfying playing through some Quake levels with it.

In the next update, I expect to add a mouse driven menu like Mark V.

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<div class="post-metadata">

**Author:** ![dumptruck\_ds](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/dumptruck_ds/32/47_2.png) [@dumptruck\_ds](https://discuss.quaddicted.com/u/dumptruck_ds)\
**Post date:** [March 9, 2023, 1:42am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/36 "2023-03-09T01:42:47Z")

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Congratulations and welcome back Baker.

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<div class="post-metadata">

**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 9, 2023, 6:51am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/37 "2023-03-09T06:51:46Z")

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Hey dumptruck!

When I took a look at q1 in December, I saw that you and Spirit were still active and I didn’t need any more information than that.

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<div class="post-metadata">

**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 9, 2023, 12:20pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/38 "2023-03-09T12:20:49Z")

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Support for rerelease, ad tears and other giant Maps Will be include in the future?

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<div class="post-metadata">

**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 10, 2023, 7:19am UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/39 "2023-03-10T07:19:19Z")

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It is on the list of things to investigate.

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<div class="post-metadata">

**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [March 10, 2023, 12:29pm UTC](https://discuss.quaddicted.com/t/darkplaces-mark-v-release-zircon-engine/3052/40 "2023-03-10T12:29:11Z")

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good to hear! I’ve played Quake 1.5 with Zircon engine and it works perfectly!

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