dd6e0601e0d306aaf93a374a5acebdc199d1bb5c49d44aa9662d5a3b826ab239

dd6e0601e0d306aaf93a374a5acebdc199d1bb5c49d44aa9662d5a3b826ab239
overall_rating 3.428571428571428 14

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Well, I have come to the end of this pack — I wonder say I’ve beaten it, because I just can’t legitimately kill the final boss — but in the end I went god-mode and finished him off that way.

I really don’t know what to make of a pack like this. I admire all three maps tremendously, but I’m not sure how much I actually enjoyed them. Sometimes the extreme geographical size becomes a bit much. For example, I liked that I could jump off the Eiffel Tower and roam around outside the main game area, but it was sort of mind-blowing to run all the way to the Palais de Chaillot only to find that it was properly modelled in 3d (but unpopulated).

So this is a fascinating experiment, but not necessarily great for gaming.

Unregistered user “KenChennar” posted:

I do appreciate you playing through the whole thing MikeTaylor. Jumping off the Eiffel Tower was supposed to kill you, but I’m guessing you found a spot where it can’t? And the Palais de Chaillot was really only there as decoration and never meant to be a playable part of the map. Just something to add a little variety to the scenery besides the hundreds of 2d houses.

What was it exactly you didn’t enjoy? Was the gameplay too difficult or unbalanced? Were the large map sizes too distracting and made it hard to find your way around?

Unregistered user “Vasya shkolnik” posted:

Awesome and crazy pack.
I tried to think about scale of buildings. Minimal height of pipe where player can stay is 64 point. Using r_pos 1 I deducated, that maps from these pack has corners with coordinate += 128000. It means that total area has side 256000 points. It is about 4K human sizes. Let human size 175cm, so total size of map is 7 kilometers.
Using this method I counted size of Сolosseum is about 3 kilometers. IRL its size is 150-180 meters. Game Colosseum is 20 times bigger than real.
It is the craziest thing in Quake I ever seen.
And I wait more!

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Hi, KenChennar, sorry I didn’t see your comment before. You ask, quite reasonably, what exactly I didn’t enjoy. It’s a hard question to answer. It’s not just a matter of size, because I adore (for example) Telefragged in the Rubicon Rumble Pack, which has going on for a thousand kills.

I think it might be something to do with the geographical scale and wide openness. These are in some ways a delight, but they have two negative consequences: first, they leave many areas looking very similar, and the rather flat contributes to that. But maybe more important is that these huge spaces left me a bit unclear on what I needed to do next. You can see a hint of that in my questions earlier about how to find keys and swords. The result was that at times the maps felt a bit like hard work.

By contrast, your Conflagrant Rodent is among my very favourite maps, with progression that always feels right to me: not obvious exactly, but very discoverable.

But none of that criticism should take away anything from the what an extraordinary achievement these maps are. I love that you have done something completely new and different with this quarter-century-old game.

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I pulled through the first two levels at around 15 fps, but the third one, at 5 fps, is completely unplayable for me. I got a suggestion to try with a different engine, but it didn’t help. I guess I’ll come back to this one when I renew my computer in 20 years or so. :stuck_out_tongue:

From what I’ve seen so far, I would give this 3 stars.

Firstly, Kudos to you Jugador for getting through the first two maps at 15 fps. I strongly recommend using the latest version of the FTE engine ( https://fte.triptohell.info/downloads ) as it boosts framerate drastically. Even with low end hardware, you will at the very least get around 30 fps consistently.

Hydl, yes, FTE was the one I tried later, but it just crashes on me, and, on top of that, my screen looks far too bright afterwards, until I restart my computer.

Unregistered user “Flint” posted:

At last there is an engine that can run these maps in all their glory: https://github.com/andrei-drexler/quakespasm/releases

Get this and you will no lag whatsoever.

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