I’ve noticed that Quakespasm seems to assume all pixels are square and automatically adjusts aspect ratio of 3D elements based on resolution.
I’d like to play in 640x400 on my 4:3 CRT display, but can’t because Quakespasm vertically stretches 3D elements since it assumes I’m playing on a 16:10 square pixel display.
I found past references on the Internet that Quakespasm used to support a launch command of “-noadjustaspect”, but that no longer seems to work.
Is there a way to disable this automatic aspect ratio manipulation in modern Quakespasm?
If so, how?
If not, is there another source port that doesn’t have this issue?