Disabling fullbrights in software mode

It’s probably a common knowledge that you need a modified colormap for that. I’m pretty sure it was attempted before, but since I made one for myself, I thought I’d share it somewhere.

https://drive.google.com/file/d/0B9DxOfPvG2G1OVNabWVHeThsU0k/edit?usp=sharing

Why would someone want to get rid of such a good special effect? Because people responsible for custom content rarely care to palettize their textures and skins properly, which leads to out-of-place glowing pixels.

Comparison shots:

http://i981.photobucket.com/albums/ae293/da_werecat/Quake/4-1.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_4-1.png http://i981.photobucket.com/albums/ae293/da_werecat/Quake/4-2.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_4-2.png

http://i981.photobucket.com/albums/ae293/da_werecat/Quake/1-1.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_1-1.png http://i981.photobucket.com/albums/ae293/da_werecat/Quake/1-2.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_1-2.png

http://i981.photobucket.com/albums/ae293/da_werecat/Quake/2-1.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_2-1.png http://i981.photobucket.com/albums/ae293/da_werecat/Quake/2-2.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_2-2.png

http://i981.photobucket.com/albums/ae293/da_werecat/Quake/5-1.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_5-1.png http://i981.photobucket.com/albums/ae293/da_werecat/Quake/5-2.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_5-2.png

http://i981.photobucket.com/albums/ae293/da_werecat/Quake/3-1.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_3-1.png http://i981.photobucket.com/albums/ae293/da_werecat/Quake/3-2.pnghttp://i981.photobucket.com/albums/ae293/da_werecat/Quake/th_3-2.png

Original colormap is on the left.

I don’t like sloppy fullbrights on textures, either, but I’m pretty sure that those on shots 1 and 5 (using your numeration) are intentional.

Yeah, I wanted to show negative consequences as well.

It might not simply be a lack of care, GLQuake didn’t originally support fullbright colours at all, as the software renderer does.

http://oi60.tinypic.com/2v3hbf8.jpg

Second last row is for muzzleflashes/fire. Last row is for fluoro lights, lightning bolts, medpack/slipgate lights, one more thing I’m probably forgetting and alpha. When none of those things are fullbright in GL though and you forget what software looked like it’s all too tempting to use those oranges, light blues, etc. :>