e0077b17abd891c78595adeda87b86e153af158271b3abdd79858b0aca1e0411

e0077b17abd891c78595adeda87b86e153af158271b3abdd79858b0aca1e0411
overall_rating 3.0 20

Forum thread for housp

Pretty much exactly what it says on the tin: a map full of traps. Kind of fun, but a little bland. The spiders look nice, but are very unthreatening (which is not necessarily a problem, though).

On the lower end of 3 to me.

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Not so much difference from houstrps, so my mark is the same. Although, there is nice start level. And I finally found level exit…

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Better looking than most 1996 maps, with as usual, some original ideas. Curious layout. Progression gets a bit annoying as the buttons use a hard to see texture, luckly, all of them use the same one. Difficulty lower than ID maps. Good amount and placement of ammo/armour/health. No gameplay issues.

The spider it is a bit more threatening than what it seems: as it uses the same sounds as the shalrath, your instinct tells you that you are surroundded by shalraths and instictively search for them, even behind walls.

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The start map is a quite good one for 1996. It deserves to have its own proper episode, not just for this small map.

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A decent little map, the custom spiders were a nice touch. The titular “traps” were not very difficult, usually in the form of obvious lava pits and moving floors. Also not terribly challenging combat, but still a few tense platforming moments. I’d say this is firmly average for its time.

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Overall average map. Did not care for the spiders as much, there attacks always missed and the noise they made each time… super annoying. Where is the exit…?

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