e02ca74b973c524027788ffc8d38021ec4c96d7d71ac47f908f634adf8e1b0a4

e02ca74b973c524027788ffc8d38021ec4c96d7d71ac47f908f634adf8e1b0a4
overall_rating 2.285714285714286 7

Forum thread for tda

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Holy crap, this has some serious shadows! Not a bad map for '97 & it was interesting how Peter maintained this circular room/door theme throughout. Took me a moment to figure out that you had to shoot the monitor to be able to leave the first room. Otherwise, it was a pretty straightforward, average map.

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