e0e68e706c35db0128cb5fdaa8e1e2aa9c7ca0d9348d36c0ccc66850a525eb23

e0e68e706c35db0128cb5fdaa8e1e2aa9c7ca0d9348d36c0ccc66850a525eb23
overall_rating 2.142857142857143 7

Forum thread for sm74_pack

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3 stars solely for metlslime’s map.

metlslime: After being locked away at the false exit, I thought to myself: “But how do I get back?” Duh, you have to play through it twice…mind blown!

necros: What is this I don’t even. I am sure the intention was to play through it twice but I got an error when “killing myself”

Zwiffle: You don’t need to play through twice, unless you mean because you are likely to do the first time. Monsters for the sake of monsters…bleh.

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I very much like the self-deprecating title of Metlslime’s map, The Dungeon of Discomfort. Yes, I see that you do need to play (most of) it twice – it sort of fulfils the brief. Not bad.

I have to assume that Necros’s map, haw haw haw x4, was simply not working as it was intended to for me (Quakespasm 0.90 on Ubuntu GNU/Linux 16.04.1). I see all sorts of horrifying rendering bugs, including a stream of console messages appearing actually in the game. Falling to the bottom of the map causes it to try to load the map ne_rerun_q1, which doesn’t exist. A complete foul-up.

Zwiffle’s map was OK (it was fun getting all the death knights in the sewer to kill each other) but landing in the end-level teleport didn’t do anything. So I suspect another bug – perhaps that was where the clever play-it-twice element was supposed to come in?

All in all, very disappointing.

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