# e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e

**URL:** <https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292>\
**Category:** Files\
**Created:** [July 25, 2013, 3:23pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292 "2013-07-25T15:23:52Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Spirit](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/spirit/32/6_2.png) [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Post date:** [June 20, 2014, 1:43pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/21 "2014-06-20T13:43:16Z")

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It says Quoth both in the tags and the dependencies (and the readme). I don’t think a note in the description is needed. Maybe I should move the dependency display below the description though, like the Quake Injector does.

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**Author:** ![Icantthinkofanickname](https://discuss.quaddicted.com/letter_avatar/icantthinkofanickname/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Icantthinkofanickname](https://discuss.quaddicted.com/u/Icantthinkofanickname)\
**Post date:** [June 20, 2014, 10:01pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/22 "2014-06-20T22:01:15Z")

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That was my initial reaction too – but on the other hand, there’s no harm in adding it to the description, right? [Squad 768](https://www.quaddicted.com/reviews/768_5th.html) notes the Quoth requirement in the map description; in fact, I just copied & pasted it from there.

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**Author:** ![Icantthinkofanickname](https://discuss.quaddicted.com/letter_avatar/icantthinkofanickname/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Icantthinkofanickname](https://discuss.quaddicted.com/u/Icantthinkofanickname)\
**Post date:** [November 20, 2014, 4:53pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/23 "2014-11-20T16:53:56Z")

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After several false starts, I have finally played through this map. Although it is obviously well-made, I was initially put off by the very busy aesthetics (which is why I started playing it on so many occasions only to quit soon thereafter and choose a different map).

It turned out to be a fun experience. I particularly like the way finding the absurdly large number of secrets becomes a meta-game of its own, and I also really appreciate the teleporters back to “The Start” and “The Tower” – I enjoy it when Quake maps display that kind of “Welcome to Quake”-like self-awareness.

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**Author:** ![Icantthinkofanickname](https://discuss.quaddicted.com/letter_avatar/icantthinkofanickname/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Icantthinkofanickname](https://discuss.quaddicted.com/u/Icantthinkofanickname)\
**Post date:** [November 20, 2014, 4:54pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/24 "2014-11-20T16:54:01Z")

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[User added a rating.]

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**Author:** ![Allister](https://discuss.quaddicted.com/letter_avatar/allister/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Allister](https://discuss.quaddicted.com/u/Allister)\
**Post date:** [December 27, 2014, 6:10am UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/25 "2014-12-27T06:10:47Z")

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[User added a rating.]

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**Author:** ![PuLSaR](https://discuss.quaddicted.com/letter_avatar/pulsar/32/5_e30499b05c07943df9b13d07c8c32459.png) [@PuLSaR](https://discuss.quaddicted.com/u/PuLSaR)\
**Post date:** [August 17, 2015, 6:06pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/26 "2015-08-17T18:06:45Z")

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[User added a rating.]

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**Author:** ![Rimster](https://discuss.quaddicted.com/letter_avatar/rimster/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Rimster](https://discuss.quaddicted.com/u/Rimster)\
**Post date:** [April 11, 2016, 1:10am UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/27 "2016-04-11T01:10:13Z")

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[User added a rating.]

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**Author:** ![bfg666](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/bfg666/32/42_2.png) [@bfg666](https://discuss.quaddicted.com/u/bfg666)\
**Post date:** [May 2, 2016, 6:37pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/28 "2016-05-02T18:37:50Z")

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Very cool map with great architectural detail. I really enjoyed how we pass through different sections of the same areas (always loved that kind of stuff). The relative excess of teleporters can make it a bit confusing at times though, but nothing too detracting. My only true complaint is that I wish it wasn’t Quoth-dependent: I’m not especially fond of Quoth’s new monsters/alternative versions and especially I WISH I COULD PLAY IT IN THE EPSILON BUILD with the fancy hi-res textures and FX.

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**Author:** ![bfg666](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/bfg666/32/42_2.png) [@bfg666](https://discuss.quaddicted.com/u/bfg666)\
**Post date:** [May 2, 2016, 6:39pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/29 "2016-05-02T18:39:11Z")

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[User added a rating.]

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**Author:** ![system](https://discuss.quaddicted.com/uploads/default/original/1X/c0c0bb182addcd578ccf8bf5c3026d00793e6100.png) [@system](https://discuss.quaddicted.com/u/system)\
**Post date:** [May 2, 2016, 8:48pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/30 "2016-05-02T20:48:41Z")

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Unregistered user “ **…** ” posted:

bfg666

you can find Red 777 in HD here:  
[http://quakeone.com/forums/quake-mod-releases/works-progress/11588-hd-textures-sp-maps.html](http://quakeone.com/forums/quake-mod-releases/works-progress/11588-hd-textures-sp-maps.html)

HD Quoth stuff here:  
[http://quakeone.com/forums/quake-mod-releases/finished-works/10718-some-hd-stuff-use-quoth.html](http://quakeone.com/forums/quake-mod-releases/finished-works/10718-some-hd-stuff-use-quoth.html)

don’t forget Talisa´s list:  
[http://quakeone.com/forums/quake-help/general-help/10727-definitive-hd-replacement-content-list.html](http://quakeone.com/forums/quake-help/general-help/10727-definitive-hd-replacement-content-list.html)

and QRP Textures:  
[http://qrp.quakeone.com/downloads/](http://qrp.quakeone.com/downloads/)

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<div class="post-metadata">

**Author:** ![bfg666](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/bfg666/32/42_2.png) [@bfg666](https://discuss.quaddicted.com/u/bfg666)\
**Post date:** [May 2, 2016, 9:22pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/31 "2016-05-02T21:22:14Z")

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Awesome! Thanks for the links, I’ll check them ASAP. Still wish I could get rid of Quoth, though: I’ve only installed it to play its dependent maps/episodes but like I said, I’m not a fan of its new monsters.

On an unrelated note, I’ve been unsuccessfully googling a red777 secrets walkthrough because I’ve only managed to find half of them (the pentagram was pretty wicked, Ziggurat Vertigo style!) and I’m not much of a puzzle guy. Does anyone happen to know where I can find one?

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**Author:** ![Ajora](https://discuss.quaddicted.com/letter_avatar/ajora/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Ajora](https://discuss.quaddicted.com/u/Ajora)\
**Post date:** [September 27, 2016, 11:31pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/32 "2016-09-27T23:31:43Z")

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[User added a rating.]

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<div class="post-metadata">

**Author:** ![Ajora](https://discuss.quaddicted.com/letter_avatar/ajora/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Ajora](https://discuss.quaddicted.com/u/Ajora)\
**Post date:** [September 27, 2016, 11:32pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/33 "2016-09-27T23:32:07Z")

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This map deserves an award.

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<div class="post-metadata">

**Author:** ![Lane\_Powell](https://discuss.quaddicted.com/letter_avatar/lane_powell/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Lane\_Powell](https://discuss.quaddicted.com/u/Lane_Powell)\
**Post date:** [September 28, 2016, 7:20am UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/34 "2016-09-28T07:20:10Z")

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Played this for the second time (first time was in 2013). It’s a visual feast with a very mysterious, eldritch feel and the 6/14 secrets I found were nice. Missed the silver key. Wasn’t as much of a fan of the layout–I thought it relied too much on teleports for progression, and throwing them in for shortcuts had me turned around for a bit at one point. Two multi-button hunts in a row felt a bit artificial as well. Monster placement (on skill 2) was pretty straightfoward, few surprises until the three gugs at the end which I clean forgot about–only time I had to reload saves (twice). Like all Kell maps this is definitely a mustplay for those deep into Quake but I’d rank his later maps higher, especially Gloomier Keep.

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**Author:** ![Pritchard](https://discuss.quaddicted.com/letter_avatar/pritchard/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Pritchard](https://discuss.quaddicted.com/u/Pritchard)\
**Post date:** [October 2, 2016, 3:28am UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/35 "2016-10-02T03:28:44Z")

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[User added a rating.]

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<div class="post-metadata">

**Author:** ![Pritchard](https://discuss.quaddicted.com/letter_avatar/pritchard/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Pritchard](https://discuss.quaddicted.com/u/Pritchard)\
**Post date:** [October 2, 2016, 3:33am UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/36 "2016-10-02T03:33:25Z")

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This level has a great layout, supplemented by a good level of detail that really brings it to life. Combat is almost always close and intense, which is great, and the high-damage nature of such encounters means that I was often limping along at very low health for large segments.  
The map is very well balanced in that regard; it knows how difficult the fights can be, so health and ammo are plentiful, if a bit poorly spread out; I found myself struggling to use my supplies at times, as it would require backtracking to reach some of the earlier health and ammo that I rarely found a need for at the time. I think I must have left at least half a dozen boxes of nails behind by the end of the map, but I finished with none in my actual inventory.

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**Author:** ![talisa\_melody](https://discuss.quaddicted.com/letter_avatar/talisa_melody/32/5_e30499b05c07943df9b13d07c8c32459.png) [@talisa\_melody](https://discuss.quaddicted.com/u/talisa_melody)\
**Post date:** [October 2, 2016, 7:31am UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/37 "2016-10-02T07:31:32Z")

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[User added a rating.]

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**Author:** ![FifthElephant](https://discuss.quaddicted.com/letter_avatar/fifthelephant/32/5_e30499b05c07943df9b13d07c8c32459.png) [@FifthElephant](https://discuss.quaddicted.com/u/FifthElephant)\
**Post date:** [December 9, 2016, 1:55am UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/38 "2016-12-09T01:55:27Z")

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[User added a rating.]

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**Author:** ![undertaker](https://discuss.quaddicted.com/letter_avatar/undertaker/32/5_e30499b05c07943df9b13d07c8c32459.png) [@undertaker](https://discuss.quaddicted.com/u/undertaker)\
**Post date:** [December 9, 2016, 9:53am UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/39 "2016-12-09T09:53:22Z")

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[User added a rating.]

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**Author:** ![Pasokon\_Deacon](https://discuss.quaddicted.com/letter_avatar/pasokon_deacon/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Pasokon\_Deacon](https://discuss.quaddicted.com/u/Pasokon_Deacon)\
**Post date:** [January 29, 2017, 8:30pm UTC](https://discuss.quaddicted.com/t/e1c99cc7a159757373269a625619f2e49227f22cacd35c7be0d2d9d554a4091e/6292/40 "2017-01-29T20:30:41Z")

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[User added a rating.]

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