e2efb10efeb36af3d4b6b9e1ddeac537c8bb9b4773f701a1c1e8317785cad419

e2efb10efeb36af3d4b6b9e1ddeac537c8bb9b4773f701a1c1e8317785cad419
overall_rating 2.894736842105263 19

Forum thread for gsh_adoria

Unregistered user “Maxx” posted:

nice map, working with qss but not with vkquake (could not allocate memory in Textures’ heap)


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Unregistered user “Solomoriah” posted:

Big and complicated; not much monster variety, but given the setting I’m not surprised. The design is fascinating, obviously well thought out and incorporating elements of various ID games.

I didn’t get one thing at the start… The things you’re looking for are Quake cartridges. They are not bright or highlighted or flashy or anything, and I managed to miss three of them while completing the rest of the map. Now I have to figure out where I overlooked them… Gah.


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Such a mixed bag, this one. I love that it tries to tell an actual story, which is very rare in Quake. I don’t like the flat, ugly new textures. I love that it’s so big and explorable. I hated how all the three-level prison areas looked exactly the same so I never knew where I was. I loved that eventually the structure became clear, with the prison areas laid out around the central outdoor area. I hated how I had no idea what to do after finding the second silver key. I loved how the atmosphere changed so completely as I made my way into the shopping-mall area. I hated that I couldn’t find the five-digit code that I needed to progress from there, and no idea how to find it.

In the end, I noclipped through the door into the next part, but then got stuck again in the office area, with no idea what to do. I shrugged, broke the glass and jumped down to the area below, fought my way through to … the start again. With, once more, no idea what to do or where to go.

Oh, and the overall quest here is to find five small, hard-to-see things in a vast area that also contains lots of other things that look pretty much the same. I have no idea if I’ve missed any, or where to look for them if I have, or where to go now.

So, having given up on 379/394 kills, I classify this as a flawed masterpiece. Combining the good (five stars) with the bad (one star) I end up awarding three stars.

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At times this looks like a random texture generator. Oh and let’s throw whatever motives we can, also at random of course

My computer can’t handle this one. Oh well, seems like I’m not missing much anyway.

Fixed it by renaming the gfx folder so it defaults to the default skyboxes. Tried downloading the smaller version of the skyboxes but the link is broken.

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10 minutes in, cant see anything, geometry is frustrating, nothing but base enemies, 80% of which were grunts.