e6178214db8dc303202b6faa42f666664df3ca39a86dfeab29284bcf787a294c

e6178214db8dc303202b6faa42f666664df3ca39a86dfeab29284bcf787a294c
overall_rating 4.263157894736842 19

Forum thread for sm214_protoypes-2

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Oh, yeah, digital geometry!
Killin’ it, guys!, killin’ it!

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There is everything here.

From crap to absolutely excellent. What i get out of this:

  • It’s possible to map with flat walls and a near-complete lack of details, and make it interesting. I would not have believed that possible, but for me, i’ll have to “swallow this camel”.

  • It is fantastic that this community is able to keep running, and attract new mappers to a game first published in '96! What other game spans a quarter of a century?

This is wonderful. Nice to see the ‘old hands’ at work, and nice to see the new talent mass surface like this.

The future looks bright!

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I loved the horde combat puzzles from Mazu, Pinchy, and Zigi. There’s a lot of cool stuff in here.

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So much great stuff here, lots of really good maps especially Zigi’s.

But not a single one of them that wouldn’t have been better with regular textures instead of these flat ones. I just don’t get what this was trying to do.

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