ea29e33ad0d6120355a7c2c5711a1697d9292c381aeecd57bbbeb25256a300db

ea29e33ad0d6120355a7c2c5711a1697d9292c381aeecd57bbbeb25256a300db
overall_rating 2.142857142857143 7

Forum thread for sm114_pack

[User added a rating.]

My interest was piqued by the theme. I try to leverage ratings on the fairer side when reviewing a speed map but this one still nets 2 stars.

I was hoping for some creative usage of just one texture not monsters for the sake of monsters.

bambuz: Okay, but the end wall spike trap that blocks you from exiting if you backstep…eh.

neg!ke: Star map here, you could have tricked me that you only used on texture…nice job!

Spirit: Interesting gimmick, I guess.

Trinca: Had some promise then monsters for the sake of monsters.

[User added a rating.]

Bambuz’s untitled map is rather dull and arbitrary. Neg!ke’s is much cleverer in its use of textures, but ther combat and progression are a bit of a grind. In Spirit’s map, I killed 'em all, and very satisfying it was, too – but I couldn’t find an exit. Scampie’s was brutal, not in a good way, but it was satisfying to successfully complete having been down to one health when there were still twenty or so knights left. All in all, though, not a strong pack.

I’d expect something different from such a theme. Like maybe using it to the mapper’s advantage instead of trying to negate it by choosing the most versatile texture in the pack (which is apparently metal4_2, as it was used by 3 out of 4 mappers featured here).

Though, admittedly, texturing a map with nothing but metal4_2 and making it look relatively normal is still an achievement.

Good point.

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