eb8678ee935d495acd7bccc2da350d8e3cc5faadd4df1a2dca9d16a628022d49

eb8678ee935d495acd7bccc2da350d8e3cc5faadd4df1a2dca9d16a628022d49
overall_rating 3.133333333333333 15

Forum thread for jjspq1

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Didn’t work for me: using Quakespasm 0.90.1, I found that when I tried to reload a saved game, it somehow got very confused and said

Couldn't spawn server maps/By_kills:_29/_68____.bsp

Well, I wasn’t impressed enough by what I’d played to that stage that I wanted to replay it. So I’m leaving it at that, and scoring it a perhaps generous two stars.

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I didn’t think there was anything wrong with the map. The brush and texture work were both competent (I did spot an instance of z-fighting) and everything worked smoothly for me. My main criticism would be that there wasn’t much truly exciting about the map. Gameplay is fairly linear and none of the monster encounters were especially testing. There were a couple of places where potential surprises were ruined by text messages that popped up in advance and gave the game away.

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Yeah, agree with ubiquitous. Gameplay was nothing memorable. There’s a couple cool design ideas though.

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