ee161e8ea5a1d10465fd0632f8a68b72d4d3b547de58403a6ce000cf86549a40

ee161e8ea5a1d10465fd0632f8a68b72d4d3b547de58403a6ce000cf86549a40
overall_rating 4.206896551724138 29

Forum thread for digs09

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This will appear to be digs’ most normal map to date… until it doesn’t. :wink:

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Pretty fun map, really open and well detailed.
Just hated the final boss, that Quoth enemy has really cheap attacks.

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Well I digged this one.

There was a silent hill feeling throughout the stage. A kinda of normal village with a hidden and bloody secret.

The flow really gave me the feeling of exploring. The only low part was the final area, the walls were obviously painted in black and the arena wasn’t very fun.

Would rate a 5, not a perfect stage in it’s own sense because I was expecting an epic ending.
4.9.

[User added a rating.]

A classic adventure and a nice halloween-timed release. :slight_smile: I enjoy the differently-themed major areas & how the progression will dip in and out of an area before you fully open it up and explore it… this setup provides a great sense of change and discovery without getting you confused or lost. Also there’s some cool custom art and generally good use of Quoth stuff. My only disappointment was with the very very end of the absolute final fight, not really fun IMO, but that doesn’t spoil the rest of the experience.

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Yup, a nice treat of a map.

I like the contrast between the open-ended combat that the map begins with, and the more contolled progression of the subsequent indoor/outdoor areas. Good layouts/combats and some interesting routes.

The final fight was mostly a matter of figuring out the best way to play it. I’m glad there fast-respawning resources, although the shells were a bit useless–I feel the SSG has too low damage output to deal with how fast the monsters spawn in, at least on skill 2.

SPOILER: The best way to fight the gugs is to circle-strafe them directly around their platforms. Works best if you have full nails before you start.

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I managed to pick up the elder key and it stayed in its place not triggering the opening of its door. But I could not reproduce it, it worked fine when I restarted and noclipped to it. FTEQW.

Will try again because so far this was fun!

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Although it’s a Quoth map, this one really took me back in time to 1996. It is really well thought out, with great attention to detail and an incredible atmosphere with beautiful elements that make you want to noclip to see if there’s anything beyond :slight_smile:

I’ll definitely give it another run at some point, eight enemies escaped me and I didn’t really look for secrets. In the meantime, I’m looking forward to trying the author’s other maps.

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