f67acde1d256af2f04deeb467e7f7c505dfb74caffdea40836f2445d67eee132

f67acde1d256af2f04deeb467e7f7c505dfb74caffdea40836f2445d67eee132
overall_rating 4.04 27

Forum thread for nihilore

Beautifully made, and there is no denying the author’s technical skill (even though I am not a fan of the macho military theme used here).

However, I have the same problem with this map set I as with Carved in Flesh and Autumn Haunting (I haven’t played [Kona]'s other releases), namely that the gameplay is incredibly linear and simplistic. Maybe for some that would be an asset, but for me it just makes these maps rather boring and forgettable, despite their looks.

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i enjoyed the custom grunts and i thought the architecture was nice. i had fun.

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To my pleasant surprise, Nihllore turned out to be my favourite of Kona’s maps – which is nice, since it was the one I’d left till last. I do enjoy base enemies, and these ones are suitably beefed up without being outrageous. The progression through the two levels felt reasonable (though as with some of Kona’s other packs I was left wondering why it came as two medium-small maps rather than a single medium-large one). And the climactic arena battle was refreshing change from how these things usually pan out. A good four stars, pushing towards five.

Nice use of some novel enemies that look like variants of Quakeguy with various weapons. The custom textures are also well used and I like the colour palette of green and brown. I spotted that some of the textures had fullbright pixels, which looked like the textures had been converted to quake’s palette without due regard to whether fullbright colours were being used or not. But otherwise, a technically well-executed pair of maps.

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