fb587e766029383a479379bae6be00e14d975361db2a2d34d50bbcf04f21f958

fb587e766029383a479379bae6be00e14d975361db2a2d34d50bbcf04f21f958
overall_rating 4.143790849673203 36

Forum thread for add2

Played on nightmare, 163/167 monsters (couldn’t find all of them) and 2/3 secrets.

It’s a very good map indeed. The architecture isn’t 5/5, but it makes up with the layout, the pace and positioning of monsters, the secrets, and the time they give you the weapons.

It’s drawback its that game-play and ammo/health/armor is unbalanced, at least in nightmare: until you get to the fortress, you get on the border of getting empty on all the ammo/health lots of times, even if you use monster infighting, and becomes, thx to the centroids and the new ogres, the hardest map i have ever played, way more than ID maps. On the opposite side, as further you go into the fortress, the map is easier and you are overloaded with ammo/health (i think i left untouched around 160 shells, 200 nails and 20 rockets :D).

Another thing to mention is that you get attacked right at the beginning, before moving a single muscle.

Overall, i give it a 4/5, but it would deserve a 5/5 if the game-play were to be adjusted.

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Very good sequel to ADD. Still not my kind of map in terms of gameplay (too much of a punishingly difficult grind, at least on skill 1 and at least initially), but the setting and atmosphere are top-notch and much better than in ADD (where it was already pretty good). There is fortunately more detail here than in ADD, but still a restrained aesthetic prevails, which I prefer to that of Tronyn’s more visually busy maps (such as the Arcanum maps or nyar2).

Although I found it a little exhausting, I did not mind the tough and somewhat unbalanced combat too much, since it feels realistic for the most part – with the exception of the shamblers, which were plonked in pretty artificially and broke immersion somewhat. They were also the only monsters that, with their yeti-like appearance, did not really fit the warm, dry and dusty surroundings.

As in ADD, the large numbers of centroids are tough (slightly less so once you learn to and if you manage to exploit their weaknesses), but certainly fit the surroundings perfectly.

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I’m missing a few enemies as well, and what the heck is that ceiling switch for?

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Coming from ADD, I found this map to be an excellent sequel. The visuals were, in my opinion, vastly improved, and the increased enemy roster really helped to diversify the level and make it stand out as a well-rounded experience. I did have a few issues playing the map, namely that the Axe viewmodel was glitched and appeared at the top of the screen, and that there was one secret elevator that had a gap next to it so wide that I fell down the first time I took it.
Really, simple issues that hardly detract from the overall experience of the map.

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I pretty much agree with Pritchard - and I also had the same issues. I loved the custom rocket ogre but felt like there were too many scrags. Never found how to open the laser cannon secret.