First map: Flooded ruins

Hi there!

Here’s my very first quake map: Flooded ruins!

It’s a short map with a few arena fights that are pretty challenging (to me). For my first map I focused on

  1. Actually finishing the map!
  2. Getting scale right!
  3. Good level flow and progression
  4. Fun arena fights
  5. Learning Trenchbroom

I didn’t spend as much time on “decoration”, textures and lights as the main goal was to get something done. Done is better than perfect, right?

I know this is a crude first-mappers attempt but I’d still love to get your feedback to know what I should focus on improving next.

Also, Thanks to Dumptruck_DS for A-M-A-Z-I-N-G tutorial material and Andrew Yoder for writing “The Door problem”!

Download here:
http://www.mediafire.com/file/17hcakuxlsy30hc/dfl_flood.zip/file

Screenshots
http://www.mediafire.com/view/rbrfmalshdz825x/spasm0000.png/file
http://www.mediafire.com/view/7homk65fl209txi/spasm0001.png/file
http://www.mediafire.com/view/bwg3t5r3p6bge4o/spasm0002.png/file
http://www.mediafire.com/view/f8iyhtg9xmp3u9b/spasm0004.png/file
http://www.mediafire.com/view/zylpxb7nq9jccy0/spasm0005.png/file

Background!
I got into level design earlier this year and started to make Doom maps. I’m trying to transition into Quake maps but it’s a little daunting because
1.) “Real 3d” is just more complex. I need to switch my brain from the way doom floors and ceilings work
2.) I don’t know Quake monsters and movement as well.

I like it!
Was a lot of fun :smiley: