Old thread, I know, but Nehahra simply has something that other mods don’t have. You know, that sort of “out of category” thing.
Anyway, the Linux native Nehahra support is still a bit of a problem it seems.
I played Nehahra about 1 year ago or so on QDOS. I was setting up QDOS for old Quake stuff and having Nehahra in pure DOS is cool. It has some problems, but is fully playable and the functional integrated demo movie section in menu is great too.
I quickly tried some of the Linux-native Quake engines that should support Nehahra, results follow. But it was really rather quick, there can be some problems that I didn’t encounter.
The mentioned ‘nehahra-lq’ definitely sounds great, but indeed is broken. And since the sources are not available, it also makes this one sort of illegal binary I would say, but, yeah.
MarkV runs Nehahra just fine, although the movie section in menu is not implemented. Problem is that MarkV has no sound on my system (Mageia 8) and hangs on quit, which itself seems to be related to the sound problem, as it quits normally with sound disabled. It’s a pity, as my favorite engine is QS and MarkV is quite similar of course.
I briefly look in the source package, but it’s surely not so simple to build on Linux as other engines. I will eventually try, not so much time now.
FTE-QW runs it, but demo movie section in menu is not functional, it has problems with some skyboxes and music doesn’t play, but that’s not really a problem, as it’s mostly not heard in the game anyway.
Darkplaces from latest sources seem to run the game flawlessly so far, demo movies can be played from menu too. There is no mod music, but again, not a biggie.
DP is still quite buggy for general mass map Quake usage, so I will keep it only for Nehahra when I have time for another run.
Maybe BJ will get bored enough one day and port his engine for Linux, who knows…