# New version of vkQuake released

**URL:** <https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538>\
**Category:** News\
**Created:** [June 25, 2024, 8:56am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538 "2024-06-25T08:56:58Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [June 25, 2024, 8:56am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/1 "2024-06-25T08:56:58Z")

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with a lot of improvements and fixes. Grab it here:

> **[Release vkQuake 1.31.0 Binaries · Novum/vkQuake](https://github.com/Novum/vkQuake/releases/tag/1.31.0)**
>
> Brings a collection of improvements and fixes from Quakespasm, Ironwail , QuakeSpasm-Spiked and others, to be able to play the most recent releases the best possible way.
> Improvements:
> 
> Support r\_s...

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [August 2, 2024, 5:38pm UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/2 "2024-08-02T17:38:15Z")

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vkQuake 1.31.1 released

A worthwhile update over the last version, especially for the fixes.

As usual contributions came from either [Quakespasm](https://github.com/sezero/quakespasm) or [Ironwail](https://github.com/andrei-drexler/ironwail) in addition to with our own.

### Improvements:

- Windows binaries : added the version number in the executable Properties
- Removed option `Game > Load last save = fast`, replaced by the addition of `Game > Fast loading = on/off` applicable to all loading actions:  
With `Fast loading = on`, loading the same level over and over become almost instantaneous, even for monster levels, like [The Immortal Lock](https://www.slipseer.com/index.php?resources/the-immortal-lock.371/).
- Library updates
- Code cleanups

### Fixes:

- Various Linux build fixes (makefile)
- MiNGW/MSYS2 missing icon
- Moving Elevators hurting player and monsters, with fixes by [@andrei-drexler](https://github.com/andrei-drexler) (`sv_gamefix_elevators` CVAR) and others
- Remove Sky\_ClipPoly: MAX\_CLIP\_VERTS hardcoded limit
- Sound resample compute can overflow with very big sounds
- Erroneous Vulkan usage crashing MacOS (MoltenVK)
- `Host_error: ed_alloc: no free edicts` due to edicts "leak", showing up on big levels in particular.
- 

> **[Releases · Novum/vkQuake](https://github.com/Novum/vkQuake/releases)**
>
> Vulkan Quake port based on QuakeSpasm. Contribute to Novum/vkQuake development by creating an account on GitHub.

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [October 2, 2024, 6:11pm UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/3 "2024-10-02T18:11:50Z")

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vkQuake 1.31.2 released

This update fix a potentially game-breaking bug, and add some more goodies from either [Quakespasm](https://github.com/sezero/quakespasm) or [Ironwail](https://github.com/andrei-drexler/ironwail) as usual.

### Improvements:

- Added proper `nomonsters 1` option : Don't spawn monsters when starting a map
- Add ability to bind function keys (F1-F12) in `Key Bindings` menu
- `Key Bindings` now able to remap the usual Quake shortcuts bounded to function keys before
- Allow any supported music type to play
- Library updates
- Code cleanups

### Fixes:

- [#734](https://github.com/Novum/vkQuake/issues/734): Fix a potentially game-breaking bug, manifesting itself as frozen entities, or even game events not triggered at all.
- Vulkan fixes by [@Novum](https://github.com/Novum)
- Remove "CDAudio disabled at compile time" message.
- Some smaller fixes here and there.

[https://github.com/Novum/vkQuake/releases/tag/1.31.2](https://github.com/Novum/vkQuake/releases/tag/1.31.2)

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 9, 2024, 10:34am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/4 "2024-11-09T10:34:35Z")

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vkQuake 1.31.3 released

This is very likely the ultimate update of the `1.31` line, bringing some fixes from either [Quakespasm](https://github.com/sezero/quakespasm) or [Ironwail](https://github.com/andrei-drexler/ironwail).

### Improvements:

- Library updates : vkQuake is now using `mpg123` by default instead of `mad` for mp3 support.

### Fixes:

- [#740](https://github.com/Novum/vkQuake/issues/740): Fix broken saves in Mjolnir
- [#718](https://github.com/Novum/vkQuake/issues/718): Fix MD5 models to support multi-meshes. Quake Remaster models were fine because mono-mesh, but other addons exist bringing multi-mesh MD5 models.
- Some smaller fixes here and there.

> **[Release vkQuake 1.31.3 Binaries · Novum/vkQuake](https://github.com/Novum/vkQuake/releases/tag/1.31.3)**
>
> This is very likely the ultimate update of the 1.31 line, bringing some fixes from either Quakespasm or Ironwail.
> Improvements:
> 
> Library updates : vkQuake is now using mpg123 by default instead of ...

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [January 12, 2025, 10:42am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/5 "2025-01-12T10:42:04Z")

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vkQuake by Novum ver. 1.32.0 released

This is **BIG** update bringing not only important Vulkan bugfixes, but also very cool improvements.  
As usual, there are also some other cherry-picks from Quakespasm and Ironwail.

Details and  
[download links](https://github.com/Novum/vkQuake/releases/tag/1.32.0)

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [March 12, 2025, 10:23am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/6 "2025-03-12T10:23:03Z")

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vkQuake 1.32.1  
released.

- Performance regressions fixes as well as performance boost, plus small additions.  
[https://github.com/Novum/vkQuake/releases/tag/1.32.1](https://github.com/Novum/vkQuake/releases/tag/1.32.1)

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [December 14, 2025, 9:32am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/7 "2025-12-14T09:32:52Z")

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# vkQuake 1.33.0 released

Main changes:

- MD3 model support
- no more 32 bit version

Details and files here:

> **[Release vkQuake 1.33.0 Binaries · Novum/vkQuake](https://github.com/Novum/vkQuake/releases/tag/1.33.0)**
>
> This release major feature is the support of MD3 models, based initially on the QSS implementation.
> See here for the reason why : andrei-drexler/ironwail#444
> This is also the time for the 32bit su...

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [December 31, 2025, 11:59am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/8 "2025-12-31T11:59:16Z")

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# vkQuake 1.33.1 released

with further md3/md5 improvements.

> **[Release vkQuake 1.33.1 Binaries · Novum/vkQuake](https://github.com/Novum/vkQuake/releases/tag/1.33.1)**
>
> This release is fixing the breakage introduced by the previous version mainly about MD3 models, thanks for the help of the QBJ3 team.
> Fixes:
> 
> \#836 : MD3 skinfile did not matched surface names prope...

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<div class="post-metadata">

**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [April 3, 2026, 9:59am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/9 "2026-04-03T09:59:52Z")

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> [@qazzaq](#):
>
> vkQuake 1.34.1 released

### Improvements:

- Better dynamic shadow quality & dynamic enemy shadows : RT shadows are now also projected from animated models, not just level geometry
- Modern HUD inspired by Ironwail

and more.

> **[Release vkQuake 1.34.1 Binaries · Novum/vkQuake](https://github.com/Novum/vkQuake/releases/tag/1.34.1)**
>
> This is a fix release of 1.34.0 to address a blocking bug where AMD RT-capable cards were unable to start the game.
> Fixes:
> 
> \#892 : Work around AMD driver bug (by @Novum)
> Fix GCC 15 / C23 compatibil...

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [July 8, 2026, 8:11am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/10 "2026-07-08T08:11:28Z")

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[vkQuake 1.35 released](https://discuss.quaddicted.com/t/vkquake-1-34-released/7538) by Novum and vso

### Improvements:

- Order independent transparency: overlapping transparent surfaces
- SDL3 is now the default on all platforms
- Steam integration
- Support for the 2021 rerelease dynamiclight entities including spotlight cones

full list of improvements and fixes here:

> **[Release vkQuake 1.35.0 Binaries · Novum/vkQuake](https://github.com/Novum/vkQuake/releases/tag/1.35.0)**
>
> Improvements:
> 
> Order independent transparency: overlapping transparent surfaces (water, glass, sprites, particles). Weighted blended OIT (from Ironwail) is the new default; higher quality moment ba...

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [August 29, 2026, 8:11am UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/11 "2026-08-29T08:11:24Z")

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## vkQuake 1.36.0 released

- _Dawn of the Machine_ (mg3) and the 2026 rerelease support

And a lot of improvements and fixes:

> **[Release vkQuake 1.36.0 Binaries · Novum/vkQuake](https://github.com/Novum/vkQuake/releases/tag/1.36.0)**
>
> Improvements:
> 
> Compatibility with Dawn of the Machine and the 2026 rerelease update: fixed MD5 animation and skinning—including the rocket ogres—improved handling of invalid replacement models, cor...

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [August 31, 2026, 1:59pm UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/12 "2026-08-31T13:59:17Z")

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It was disappointing to learn that the author used AI to create the program, which can be equated to stealing someone else's intellectual property. Something similar happened earlier in the Doom community with gzdoom =\> uzdoom, and this incident should have been a lesson for everyone, but unfortunately, it didn't happen. Details here:

> **[vkQuake new release !](https://www.slipseer.com/index.php?threads%2Fvkquake-new-release.517%2Fpage-7)**
>
> @vso 
> Thanks to the creators of VKQuake for the fantastic enhancements. The new CVars BBoxes and showfields—are also great additions. 
> Do you happen to have a description of the newly added commands?
> 
> For me, there is nothing but VKQ now. 
> 
> Many...

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**Author:** ![JohnNy\_cz](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/johnny_cz/32/906_2.png) [@JohnNy\_cz](https://discuss.quaddicted.com/u/JohnNy_cz)\
**Post date:** [August 31, 2026, 7:29pm UTC](https://discuss.quaddicted.com/t/new-version-of-vkquake-released/7538/13 "2026-08-31T19:29:12Z")

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> [@qazzaq](#):
>
> this incident should have been a lesson for everyone

What do you mean? Everyone is supposed to be following development in the Doom community? What happens in Doom community is dogma that applies to all other communities automatically?
