# Origins of modded Quake enemies?

**URL:** <https://discuss.quaddicted.com/t/origins-of-modded-quake-enemies/8192>\
**Category:** Quake\
**Created:** [December 19, 2025, 4:08am UTC](https://discuss.quaddicted.com/t/origins-of-modded-quake-enemies/8192 "2025-12-19T04:08:03Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![GoodGaiety](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/goodgaiety/32/1155_2.png) [@GoodGaiety](https://discuss.quaddicted.com/u/GoodGaiety)\
**Post date:** [December 19, 2025, 4:08am UTC](https://discuss.quaddicted.com/t/origins-of-modded-quake-enemies/8192/1 "2025-12-19T04:08:03Z")

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I’ve experimented with lots of content addons, some classic and some new, and I’ve noticed a lot of overlapping features, namely enemies…what’s up with that? Is everyone pulling from the same old batch of baddies nestled in a corner of some distant forum, and adding more to the mix each time? Is it some strange, hovering psychosis; a brain bug, that hijacks the minds of our beloved modders and forces them to act on impulse each and every time? Are they possessed, and so violently that they are subjected to remake the exact same fireball-casting, skull-headed dark mage draped in red robes?

Not a complaint considering I always know what any given enemy is going to do if I recognise it, but I’ve played Arcane Dimensions, Alkaline, Drake etc. and they all seem to borrow enemies from somewhere – if that didn’t become apparent by the time I finally got around to Rubicon.

Does anyone know the _original_ source mods, not inspirations or references, for some of the more commonly redistributed monsters? I’m actually quite curious.

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**Author:** ![Madfox](https://discuss.quaddicted.com/letter_avatar/madfox/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Madfox](https://discuss.quaddicted.com/u/Madfox)\
**Post date:** [December 29, 2025, 9:12am UTC](https://discuss.quaddicted.com/t/origins-of-modded-quake-enemies/8192/2 "2025-12-29T09:12:06Z")

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Hey GoodGaiety..,  
here are some of my add ons I made for Quake.  
it might be not the original source mods, more inspirations to new Quake entities.

> **[Gimli](https://www.quaddicted.com/webarchive/home.kpn.nl/lo2kf8/quake/models/mfq1model/MFQX1modela.html)**

😐

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**Author:** ![Player-Incarnate](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/player-incarnate/32/1174_2.png) [@Player-Incarnate](https://discuss.quaddicted.com/u/Player-Incarnate)\
**Post date:** [June 23, 2026, 3:00pm UTC](https://discuss.quaddicted.com/t/origins-of-modded-quake-enemies/8192/3 "2026-06-23T15:00:54Z")

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Sorry for the "EXTREMELY" late reply.

Honestly, a lot of things can get lost in 30 years, maps, skins, models, weapons etc.  
So, yeah, maybe Spirit has some archive from 90's, go ask him.
