Quake 2 maps, anybody?

I’m happy to find this thread and see there are lots of other people still wanting to play these old maps. I’m gonna repeat a question here that I asked at the Q2 Cafe:

You spawn into an outdoor area with a big rock wall opposite a very cool castle or fortress-type structure. After exploring for a while and knocking off some guards on the towers on the fortress, an explosion happens on the rock face and hordes of machine gun guards start spilling out and attacking. Very challenging and COOL map. That’s all I can remember, because it was such a unique way of springing a trap on the player. The only other thing I could add is that I remember the “castle” MIGHT have been sort of near-East or India influenced, rather like Iikka Keränen’s Quake map architecture. But that’s just my memory, it was a really long time ago. Note: it is not Love Story: Prince of Stroggos.

TIA for any direction!

Great info in this thread.
I was in a mood to have Quake 2 run after some long years. ‘1964’ seems like some great effort, I will definitely play that one. It’s from the same guy who created DOPA right?

Anyway, I agree that Q2 isn’t that good as Q1, but that’s just an opinon, perhaps based on the general theme, not playability.
Q1 appeals more to many people, maybe also because it has more themes mixed in, while Q2 is just one Strogg scifi-military thing. But if I’m honest, Q2 generally plays better. The movement itself I like a bit more, although the air control is limited. But the way movement is done and the slow changing of weapons also make it feel a bit more immersive.
What I don’t like though, is sometimes a bit of confusion of where to go after some switch or something is activated. The generally similar architecture doesn’t help it either. But all in all, it plays well and that’s about it. It doesn’t have the strong sort of Q1 personality, no, but it’s better in other areas and it just depends on who one asks.

I’m playing Ground Zero now and frankly, I start to hate it. Some monster placements, monster combinations in some areas and sometimes more of the Q2 progress confusion mixed in is annoying. One thing about Ground Zero is sure, those custom enemies in general are plain headache.
Well, but I will try to get over it and try with fresh head in a day or two. :smiley:

There’s just a bit too many weapons and while some of them are nice, a lot of them feel kinda weak. Grenade Launcher is just too slow, Rocket Launcher is alright but rockets are slower. Many enemies have hitscan attacks or fast moving projectiles, and in general it just feels “slower” and different from Q1. Slow changing of weapons might be more “realistic” but instant weapon changes in Q1 just felt better I think.

[quote=inf78]I’m playing Ground Zero now and frankly, I start to hate it. Some monster placements, monster combinations in some areas and sometimes more of the Q2 progress confusion mixed in is annoying. One thing about Ground Zero is sure, those custom enemies in general are plain headache.
Well, but I will try to get over it and try with fresh head in a day or two. :D[/quote]
Ground Zero is just filled with the goddamn turrets that do quite a lot of damage and have a lot of health. They just slow down the gameplay. Without them it would’ve been a decent mission pack. The Reckoning has a bit of the same problem - from some point you will encounter many laser guards that are placed up high and far away that will chip away your health.

I used to remember Reckoning being much better but overall I think both mission packs for Q2 can be skipped. You don’t get much new stuff there anyway, same themes and similar locations. If it’s a new enemy, usually it’s a reskin of an existing one with highly increased health and/or power shield, which again, bogs the gameplay down. If it’s a new weapon, usually it’s somewhat inferior variant of a weapon that was in base Q2 game already. The power ups are either too slow, impractical or just inferior to originals again. With that, only the levels can be the saving grace, but they are just OK. Well, at least other music that Sonic Mayhem made for Q2 was released with the mission packs, something nice for those who liked it in the original game.

I will try Reckoning tomorrow, Ground Zero I stopped playing, it’s just terrible.
It’s a mix of frustration, nothing else.

Few things to add to what I wrote before.
That slow firing ETF rifle that has just sound ripped from Q1’s nailgun is mostly pointless. Its projectiles have very low chance of hitting anything, unless it’s a slow moving target. Really bad combination if it’s the only weapon left and one encounters a pack of those idiotic stalkers. Those not only evade most of the shots with their quick jumping on the ceiling, but also manage to fire that annoying laser at player where they also predict the player position according to his movement.
These encounters are simply killing it. And if that’s over, than yes, just like you said, those turrets that also predict player movement will finish it with a help of 2 shotgun and 2 machine gun guys who stand far from the player somewhere atop. Hitting those with ETF while trying to evade two turrets that I would have to take care of with the ETF as well? No, thanks.
Jeez, who came up with this nonsense.