# Quake 64 reverse-engineering for source ports?

**URL:** <https://discuss.quaddicted.com/t/quake-64-reverse-engineering-for-source-ports/2697>\
**Category:** Quake\
**Created:** [August 10, 2020, 9:48pm UTC](https://discuss.quaddicted.com/t/quake-64-reverse-engineering-for-source-ports/2697 "2020-08-10T21:48:02Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![InDOOMnesia](https://discuss.quaddicted.com/letter_avatar/indoomnesia/32/5_e30499b05c07943df9b13d07c8c32459.png) [@InDOOMnesia](https://discuss.quaddicted.com/u/InDOOMnesia)\
**Post date:** [August 10, 2020, 9:48pm UTC](https://discuss.quaddicted.com/t/quake-64-reverse-engineering-for-source-ports/2697/1 "2020-08-10T21:48:02Z")

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DOOM 64 has [https://doomwiki.org/wiki/Doom64\_EX](https://doomwiki.org/wiki/Doom64_EX).  
Duke Nukem 64 now has [https://forums.duke4.net/topic/11273-release-duke-nukem-64-pc-port/](https://forums.duke4.net/topic/11273-release-duke-nukem-64-pc-port/).  
Is it possible to reverse-engineer Quake 64 for source ports to run natively? Some people may argue that it’s simpler just to download a mod. Well, problem is, [http://quakeone.com/forum/quake-mod-releases/finished-works/7798-quake-64-ultra](http://quakeone.com/forum/quake-mod-releases/finished-works/7798-quake-64-ultra) of the Quake 64 Ultra mod are all dead, and no one has any backups of it.

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [August 20, 2020, 3:43am UTC](https://discuss.quaddicted.com/t/quake-64-reverse-engineering-for-source-ports/2697/2 "2020-08-20T03:43:54Z")

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I was under the impression that quake 64 was nothing more than a port? did it run different under the hood or did it have new content?

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**Author:** ![Spirit](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/spirit/32/6_2.png) [@Spirit](https://discuss.quaddicted.com/u/Spirit)\
**Post date:** [August 20, 2020, 6:51am UTC](https://discuss.quaddicted.com/t/quake-64-reverse-engineering-for-source-ports/2697/3 "2020-08-20T06:51:54Z")

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It has some new textures, lots of downscaled textures, reduced level geometry, missing levels, a new soundtrack, neon color lights and what not.

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**Author:** ![Guest1](https://discuss.quaddicted.com/letter_avatar/guest1/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Guest1](https://discuss.quaddicted.com/u/Guest1)\
**Post date:** [August 30, 2020, 5:44am UTC](https://discuss.quaddicted.com/t/quake-64-reverse-engineering-for-source-ports/2697/4 "2020-08-30T05:44:37Z")

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How funny! I’ve actually started to work on a Quake 64 PC port very recently. I’m currently working on The Slipgate Complex. When I finish it (at least The Slipgate Complex), I’ll release it.

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**Author:** ![Hardvore](https://discuss.quaddicted.com/letter_avatar/hardvore/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Hardvore](https://discuss.quaddicted.com/u/Hardvore)\
**Post date:** [December 28, 2022, 8:00pm UTC](https://discuss.quaddicted.com/t/quake-64-reverse-engineering-for-source-ports/2697/5 "2022-12-28T20:00:54Z")

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Hello Wavy, thats awesome that you are working on it. How is the progress going if i may ask, need any help ? I can motivate you by offering a very stimulating dinner by moonlight with a couple of scrags 🙂
