# QuakeSpasm running at 10 fps after installing QuakeSpasm-Spiked

**URL:** <https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090>\
**Category:** Quake Engines\
**Created:** [July 30, 2023, 12:59pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090 "2023-07-30T12:59:41Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Jugador](https://discuss.quaddicted.com/letter_avatar/jugador/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Jugador](https://discuss.quaddicted.com/u/Jugador)\
**Post date:** [July 30, 2023, 12:59pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090/1 "2023-07-30T12:59:41Z")

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I installed QuakeSpasm-Spiked to play Dimension of the Machine, and now QuakeSpasm runs at 10 fps. I reinstalled QuakeSpasm and the problem persists. Has anyone else experienced this problem? How do I fix it?

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [July 30, 2023, 1:14pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090/2 "2023-07-30T13:14:27Z")

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host\_maxfps “60”  
will fix it

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**Author:** ![Jugador](https://discuss.quaddicted.com/letter_avatar/jugador/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Jugador](https://discuss.quaddicted.com/u/Jugador)\
**Post date:** [July 30, 2023, 1:44pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090/3 "2023-07-30T13:44:54Z")

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That worked, thank you, qazzaq!

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**Author:** ![Jugador](https://discuss.quaddicted.com/letter_avatar/jugador/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Jugador](https://discuss.quaddicted.com/u/Jugador)\
**Post date:** [July 30, 2023, 2:27pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090/4 "2023-07-30T14:27:06Z")

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I had changed this from the menu in QS-Spiked because I had heard it supported higher frame rates. It didn’t occur to me that this would cause problems in QuakeSpasm, but it’s quite obvious in retrospect. The setting is saved to config.cfg, and both engines use that file. Duh.

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [July 30, 2023, 2:57pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090/5 "2023-07-30T14:57:32Z")

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“uncapped” framerate in QSS sets value to “0”  
for QS this means “0 fps”

The smartest way to avoid overrides of engine configs is realized by Andrei Drexler in Iron Wail by separating config to ironwail.cfg and ability storing an engine in separate folder ie quake/iw. (IW mu-u-uch faster QSS!)

BTW  
zircon.cfg would be a good idea.

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<div class="post-metadata">

**Author:** ![Jugador](https://discuss.quaddicted.com/letter_avatar/jugador/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Jugador](https://discuss.quaddicted.com/u/Jugador)\
**Post date:** [July 30, 2023, 5:14pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090/6 "2023-07-30T17:14:40Z")

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Wow, Ironwail is awesome! I was bugged by the low frame rates I was getting in some maps. I didn’t understand why such an old game wouldn’t always run smoothly. Looks like Ironwail solves this.

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**Author:** ![Jugador](https://discuss.quaddicted.com/letter_avatar/jugador/32/5_e30499b05c07943df9b13d07c8c32459.png) [@Jugador](https://discuss.quaddicted.com/u/Jugador)\
**Post date:** [July 30, 2023, 5:15pm UTC](https://discuss.quaddicted.com/t/quakespasm-running-at-10-fps-after-installing-quakespasm-spiked/3090/7 "2023-07-30T17:15:56Z")

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Even the infamous 8th map from Ter Shibboleth runs fairly smoothly on Ironwail. Count me impressed.
