Seams showing up in textures.

Hello, I am trying to experiment on modelling / texturing rocky surfaces in TrenchBroom. To make uneven surfaces, I clip the brush many times and then push/pull vertices. But the problem comes when even after doing through texture alignment (both vertically / horizontally) by pressing Shft + Alt + Right Click, the model ends up with 3-4 seams. See the attached image (seems are marked in white).

Is it possible to get a completely seamless texture in such a model with uneven surface?


This is simply the reality of texturing in the Quake engine. Either manually apply the textures to fit better until you’re happy, or don’t really bother with it since almost no players (who aren’t named Michael or Benoit) wont notice.

Texture/UV locks can help. Those are the two buttons with a lock icon above the main window.