Hello, I am trying to experiment on modelling / texturing rocky surfaces in TrenchBroom. To make uneven surfaces, I clip the brush many times and then push/pull vertices. But the problem comes when even after doing through texture alignment (both vertically / horizontally) by pressing Shft + Alt + Right Click, the model ends up with 3-4 seams. See the attached image (seems are marked in white).
Is it possible to get a completely seamless texture in such a model with uneven surface?