# Welcome to the new Quaddicted forum 👋

**URL:** <https://discuss.quaddicted.com/t/welcome-to-the-new-quaddicted-forum/5>\
**Category:** News\
**Created:** [October 30, 2023, 10:54am UTC](https://discuss.quaddicted.com/t/welcome-to-the-new-quaddicted-forum/5 "2023-10-30T10:54:11Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![qazzaq](https://discuss.quaddicted.com/user_avatar/discuss.quaddicted.com/qazzaq/32/62_2.png) [@qazzaq](https://discuss.quaddicted.com/u/qazzaq)\
**Post date:** [November 9, 2023, 6:57pm UTC](https://discuss.quaddicted.com/t/welcome-to-the-new-quaddicted-forum/5/18 "2023-11-09T18:57:51Z")

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Both my threads

> [@Texture WADs never used in Quake before.](https://discuss.quaddicted.com/t/texture-wads-never-used-in-quake-before/2995):
>
> Here some texture WADs was never used in Quake before, but they can be perfectly integrated into Quake Universe. All of them is gathered from games before 2000 year (seems to be), hence they are old-school pixel graphic. Some of games now are free, some abandonware (taken here: gamesnostalgia\_dot\_com or there: myabandonware\_dot\_com, couple stolen from realm667 or somewhere else), ets. Most games are Doom, Quake and Unreal – based and/or their creators, and some games based on Lith-engine. Few u…

and

> [@Ad\_sepulcher and SP maps HD textures and a lot of vanilla stuff](https://discuss.quaddicted.com/t/ad-sepulcher-and-sp-maps-hd-textures-and-more/2546/218):
>
> the “SILHOUETTE OF DARKNESS” (siluette.bsp) by Neil Manke Fixed stickie buttons Map vis-ed [[image]](https://www.quaketastic.com/files/single_player/maps/siluette.jpg)[https://www.quaketastic.com/files/single\_player/maps/siluette\_fix.zip](https://www.quaketastic.com/files/single_player/maps/siluette_fix.zip) (895 kb)

does not show any pics, just links on it.

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