0a82c4b20f385618840c7fc203fc1353791c798378436d9e5fb95c22e6275b30

0a82c4b20f385618840c7fc203fc1353791c798378436d9e5fb95c22e6275b30
overall_rating 2.3375 16

[User added a rating.]

Interesting concept, making the player choose between one of two weapons.
sul0.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/Pg0SkVzELh4

A very confusing pyramid. The exit seems purposefully hidden from the player, but it’s there.
houstrps.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/M6hi5JhdbX0

Overall, I think the start map is more interesting than the actual pyramid map itself. Too confusing and not very enjoyable.

-Easy to miss ‘air elevator’. Near the small pyramid inside the big pyramid there’s a door to a small room. If you go inside that room and jump up you’ll be lifted up a wind tunnel to the 2nd floor. No signs like an up arrow to let you know, discovered by accident.
-Yes in the slime current tunnel that takes you outside the pyramid you can get stuck as the current takes effect before you get low enough. Just noclip for a split second to get unstuck (bind a key to noclip.)
-There’s a func_door to the green-yellow lightning gun with the message “A button not far…”. The button is up the dual-elevator shaft at the end of a hallway, the door opens about 4 seconds after pushing the button.
-The green-yellow weapon is a laser. I think if you don’t copy over the mdl it’ll show up as a grenade launcher model in first person mode. impulse 9 selects it, you might have to bind a key to impulse 9 as it isn’t bound by default.
-Lots of inter-connections in the pyramid, can even enter from the top. Fun to explore
-Finding the exit is tricky. When you open a demon face door it goes into a slot momentarily before coming back out. That slot also happens to be a hallway to the exit, not just a slot for the door.