11837c6bc4f279e7d8e755f1d7fbec9099b81668cb0c676c90ce0276c0c1361c

11837c6bc4f279e7d8e755f1d7fbec9099b81668cb0c676c90ce0276c0c1361c
overall_rating 4.500649772579598 57

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So far this feels like the best Base map I’ve completed (I’ve done only part of Rubicon 2/Rumble Pack). Flow is superb, as are the Medieval enemy replacements. The brief platforming section (grenade launcher) stands out, as do the firefights with “The Five”. Resource placement’s very fair, progression lets you sequence-break here and there, and I feel the map telegraphs secrets just right w/o beating you over the head. Looks help, but above all this map’s incredibly solid and makes enemies like Vores and Fiends more fun than I’m used to.

This immediately gets bonus points for having the best Chthon fight I’ve played in custom Quake. Projectiles move slower to accommodate semi-random aim, you have to pick up best and only armor to even start the duel, and you can practice lowering the coils beforehand to make dodging Chthon and repeating the pattern easier. I prefer either to dodge Chthon as an environmental prop or, in this case, an easier but still tense puzzle sequence. Worst part of the fight’s when you fall into the pool and can’t get back up (correct me if I’m wrong).

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Unregistered user “Vasya shkolnik” posted:

I was impressed of final battle where u need to push buttons fastly to violate oddity of number of downed electrods. “How to use ingeneery against of mathematical law”.

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