12daa6efad4287376b450014509b1c31a9147113d4e2ec407a03b5c577b061d6

12daa6efad4287376b450014509b1c31a9147113d4e2ec407a03b5c577b061d6
overall_rating 4.660714285714286 112

Unregistered user “Atzuras” posted:

Brilliant and Inspired, the kind of map you want to replay just for fun. I think it deserves all the AWESOME and MUSTPLAY tags on the description as well as a 5/5 on any score on any criteria, and sure it is one of the best standalone ever made.

However, I cannot agree to label this map as “classic” or “oldschool”, just because it does not use the newest light effects, reuses some textures or it is based on the original monster set. The “oldschool” and the “classics” rarely went so far in level design. It certainly looks older than it really is, but after the first elevator you don’t give a damn about it.

So congratulations, another craftmanhsip masterpiece for rejoicing with the SSG.

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First custom map I’ve completed since the IKSPQ series many years ago.

Normally I don’t like ‘one-off’ maps since I prefer them to be part of a series, but this one is different. It’s vast and wide-ranging and doesn’t get boring. Even on normal mode it’s very challenging. Beautiful medieval/tudor feel all the way through, it’s a great map. I’ll be checking out more of sock’s efforts.

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Still an amazing map. Just played it for the first time. 6 years after it’s release.

Unregistered user “AccomplishedFiendLicker” posted:

Nice map.
First run, 215 kills and 7 secrets.

Some of my thoughts throughout the play:

“Ow, look, I’ve found a rune! How ni… Ah, ok…”

(Running around in circles bc of the Vores) “Hm, I’ve probably spent all thunderbolt and nailgun ammo a little bit too early, hope this enemy wave stops really so… Ah, ok…”

“Should’ve rocket-jumped from this balcony BEFORE getting the rune and opening the exit portal. Oh, look, a thunderbo… Ah, ok…”

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