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Unregistered user “Vlk” posted:
After spontaneously coming back to Quake 20+ years later , and finding all the amazing maps/mods/rerelease/engines people came up with throught the years, I must say this Dwell manages to stand out. Saying this as sombody who went through all the numerous Jams, AD, my beloved Honey and other amazing works.
And Dwell is truly pushing the horizon even further away!
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Unregistered user “commodorejohn” posted:
A lot of really lovely, evocative design work here, but “The Pale Sun…” Man, love the look, love the atmosphere, enjoy the overall flow, but that final encounter is just goddamn annoying. Never have liked combats that force you into taking the tank approach with no room to try anything else, and dropping you in a mid-sized room with 30 kamikazes is the absolute epitome of that. Noclipped out in protest and I don’t even feel ashamed to admit it. Sigh, ugh ![]()
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Finally completed it… well… enough is already said about the mod. It’s great. Episode 1 is perfect… greatest combat flow I’ve seen in a Quake mod (only Tronyn’s maps are on the same level). Episode 2 is the same… except the final map, Abyss of the Troglodytes, which should have been its own standalone release… It feels like Forgotten Sepulcher with tons of traps and challenges. Combat is hard, but… the FLOW is not there. Both episodes feature boss battle in the end, and both are so fresh and enjoyable. New weapons are good, enemies are fine (except for flying crystals, which are OK as occasional obstacle, but just not that fun). Hope future episodes will stick to the Episode 1 formula and bring more enemy types and great boss battles. 5/5.
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Just want to say that I absolutely hate the updated version of Under a Funeral Moon. I ended up doing the last part in God mode, which I never do otherwise, but it just wasn’t fun at all.
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Loving the mod so far, but I think i’ve hit a bug in Vestigial where I fall into a tiny room with a gold scarab and the only exit doesn’t open?
Found why, the lower door only opens if you pick up the optional thunderbolt above so you get permanently stuck in the key room if you dont take it.
Also, there s an armor right above that area after a jump: it’s possible to get stuck in the wall behind it if you jump on the arch from higher up.
d1m5 has an armor that has both the “only in coop” and “not in coop” spawnflags enabled (these are for the copper progs.dat)
when playing in coop, this will cause a crash.
I had to decompile the map and fix it to continue playing with my friend.
I’ve been slowly playing my way through this, on Hard, and having a great time. I’ve finished Episode 1, including the hidden level, and before going into Episode 2 I’ve gone into the secret level Deck 37 BC (dwelldm3).
Wow.
I think this might be the hardest level I have ever completed without cheating. So many very very difficult set-pieces. Several times I came very close to god-moding my way out, but I stuck with it and I’m really glad I did.
The final giant battle in and around the central hall was especially terrifying and incessant, and the sense of relief and achievement as the crowds finally began to thin out was palpable.
One of the truly great maps, and very well worth five stars all on its own.
Abyss of the Troglodytes is obviously a work of genius, but having got to about 250 kills, I’m just not enjoying it. The long sequences of super-hard frenetic combats, many of them underwater, have brought me to the point where it’s either god mode yet again or moving on with my life. And I’m going for the latter.
This pack, despite the many great things about it, is a fail for me. When I can’t bring myself to put in the work to finish a map, something is badly wrong. I’ll give five stars for the other maps, but this is a sad ending.
There’s a neat you tube video “The Beauty of Quake” does a great job of showcasing some beautiful maps like Tears of the False God. I haven’t gone through all of them yet but there’s some Dwell maps on there like this one “Within the Flayed Kingdom”. Which I just finished and a few others. The visuals on the maps are very good, but As far as Dwell is concerned I don’t like the suicide bombers and the wepons mods are ok. I much prefer the AD Widow Maker vs the rapid fire 3 shot shotgun in dwell. Anyway this was a fun-challenging map. I’ll have to try some of the base maps hopefully no suicide bombers. Thank you Markie for your efforts and to all the authors. Without you guys we would not have an awesome Quake community!