Map Jam 9 Part 2 on The Quake Grave
Part 2 houses the next 5 maps in alphabetical order. All ten maps I’ve played so far have been super high quality, again, still not a bad map in the bunch!
Haunter’s Map:
First off, welcome to the community (if you are indeed new?) and I really liked your map! I have a very special place in my heart for short maps and your map here is short but it not only offers up a good amount of variety in the gameplay and combat but it also just looks beautiful! If I had to nit pick anything, it might be that the first room with the 2 buttons is a little uneventful but not a big issue really. Absolutely love that last area with the 2 Vores. Based on the presentation alone, the stone tablet, the broken stone floors, the spinning monolith and all the dead bodies… This one room tells such a frightening story and it rocks! Really looking forward to seeing your next release!
Ionous’s Map:
I’m going to echo a few of the same sentiments I had for Haunter’s map, which is that it’s also awesome to have a short map and it’s really well crafted! The flow of this map was great! It felt very organic and natural the way the enemies were spawned in and introduced. I also really liked the idea that this castle was on top of or surrounded by lava and I would’ve loved to see a bit more of that used in the map. Really not sure how to get to any of those secret areas I saw. I was able to get to one, but I had no clue about the others. Awesome job on this one Ionous!
Kell’s Map:
I really enjoyed this one as it was so different from the rest! I wasn’t expecting a map with low gravity and I really wasn’t expecting a void map at all from the man who brought us the original episode! This one did well to stand out from the other maps so far and it’s actually really good too! Good flow, lots of fun jumping form platform to platform. The custom pieces made for this map rock. The prisoner in the weird floating contraption… I had a hard time not looking at it when I walked passed it. I will also echo what most others have already said and that is that the stargate in the middle of the map is amazing looking! The way it’s introduced is even better though. You jump to the first floating dock and turn to your left to see some pointy spikes and you wonder what the hell it might be. Then once you get in front of it, you see it in all of its glory and it’s stupendous! This map feels like the beginning of a brand new episode or the end of one. Like the Quake guy has defeated a demon in a castle and created a rift in time, revealing the stargate and ripping the castle apart. You jump from platform to platform, castle brick to castle brick to reach the stargate, but where does the Stargate lead? I love how some of these maps suggest stories like that and yours really allows for some of that creativity. Great job on the map and thanks for Contract Revoked!
Mukor’s Map:
This map was very interesting in its approach. The first half of it is a normal Quake map, with several rooms and enemies leading to the silver key. I actually really enjoyed the pacing of this part. Then the last half you’re thrown into a wave-based/horde fight and this fight is tough! I was able to cheese the boss monsters to take them out at each interval, but had I not been able to do that, I’m not sure that I would have finished it. I love the skybox used on this one too, but there are very few times you actually get to see it. All around, great map, love the atmosphere and pacing of the first part of it but that last fight was pretty damn challenging, you sadistic man you! =P Great job nonetheless, there were some great moments in this playthrough!
Nailelveni’s Map:
Nait, I’ve played through a few of your maps for jams over the time I’ve been doing the show and I have to say that I think you really out did yourself with this map! You’ve never made a bad map in the past but this one, I feel, puts you into a new bracket of talent. This map starts off in a base, a very Quake 2 feeling base… I wasn’t expecting that at all! Then while I’m thinking, is this just a base map? You have the player walk through a portal into the hell of the Contract series. Nicely done introduction! The rest of the map is really well done as well, as it flows you through MANY different areas. You go through courtyards, castle halls, the underground, the moated area, the library which all leads you to this immense horde fight at the end! It’s all very well paced, well put together and an all around great map! Excellent job on this one Nait!
The final part coming soon!