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Awesome, atmospheric stock ID map - looks old-schoolish yet feels modern and polished due to the rarely used theme and varied / balanced progression. Starts out explorative, ends on a more linear note: fun throughout.
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Yup, same as above, very nice map. Short and intense, with a little Alice in Wonderland twist, that’s what I like.
So, maybe an episode or two?
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Unregistered user “I Like Quake” posted:
Yes, Alice in Wonderland, enchanted forest vibes.
Eyephoric visuals.
Nice touch with the books of esoteric knowledge lying on tables. Gets in the vibe of forbidden / forgotten knowledge.
Love that the trees are 3D, not sprites; it puts the “deep” in “deep forest”.
One of a kind.
I am uncertain whether calling this map an “instant classic” is any fair, but certainly an “instant one of the favorites”, indeed.
‘Alice in the Wonderland’ meets ‘Quake’. There is probably nothing uncanny about such setup eventually coming to existence - adaptation of ‘Alice’ themes in the ‘Quake’ formula - but the way the map is done, is well worth recognition.
Artfulness of the “Binding Tower” - showing furthermore the mastery of technology at hand - does tell of great vision, great experience of the mapper - either or both.
The environments of “Binding Tower”, even though of ‘Quake’ bone - in flesh, remind nothing of what we have become used to in the murky, cryptic, quasi-industrial worlds of the classic Episodes. On the other hand, it would be hard to tell the “Binding Tower”, is not a cryptic and murky piece of universe itself. It is just different. That is wonderful.
The map, made me genuinely want to explore all of it. Bravo.
The trees, are one of a kind, even though, I can hardly see them applied anywhere outside of the “looney otherworld” theme. Maybe in an “X-mas jam” of sort, perhaps.
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Unregistered user “aoanla” posted:
Like everyone else, I really liked the theming and design of this map - it definitely manages to sell its own artistic direction, very different to the usual.
It also lasted exactly as long as it needed to, which is something that a lot of people underestimate as a design skill.