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I really liked the new monsters, you have to fight them in new ways.
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I’m relatively new to Quake, only having played it for the first time since the Remaster release about a month ago. After completing all of the official expanisions, this is the first mod that I’ve played through completely and WOW! A huge THANK YOU to everyone who worked on this. I was consistently impressed by the level of quality that each map maintained, resulting in a comprehensive and diverse series of maps that was fun to explore from start to finish.
The custom enemies added a nice variety, and were all relatively discernible from each other (I particularly liked the laser trashcan bot). The soundtrack and ambient noises were excellent (especially with headphones) and really helped set the tone for each map. Most impressive, though, was the map design. So many different takes on progression and encounters, and some of the finale designs were incredibly unique and memorable. I’ll definitely be coming back at some point for a replay. This is more than deserving of an official release.
Excited to dive into the Alkaline Jam maps now.
Unregistered user “FellowDoomer” posted:
Outstanding, love it. Congratulations to the developpers ! A must play.
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This is radically different from traditional Quake, but nonetheless I loved it. My favorites here are Tellus Terminus and Geothermal Outpost, but really every map is excellent except for Slipgate Sickness, which is cruder than the others in looks and gameplay and has some abrupt transitions. I wasn’t surprised to read that it was stitched together from several old maps. But even “Sickness” isn’t bad, just a 4* map surrounded by 5* maps.
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I’m not telling anyone anything they don’t already know when I say that this pack is magnificent – in the very top handful of Quake releases, though (it’s no insult to say) not quite up there alongside Arcane Dimensions. Lots of marvelous base blasting. I didn’t take notes on individual maps so I won’t comment on them, but I will certainly be playing this again!