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I finished CZG’s level A thousand years into the past, with all 169 kills – but not until I’d had a great time exploring a very atmospheric and intricate base. Found six of the seven secrets, too, which is a lot better then the feeble 1/7 that I found in Subterranean Spookworks. Since I ended up with all the weapons except the rocket launcher, I assume that the missing secret probably held one. Shame to miss it – it would have been fun to have in several places.
I’m definitely happy that I played this last of the three Rubicon 2 maps, since it was by some distance my favourite. (Then again, CZG is probably my favourite mapper over all, so it’s not too surprising.)
Putting it all together, it would be unreasonable to award this pack less then the fuil five stars. Great stuff.
Hmm. I see that this page shows Rubicon 2’s average score as 4.9/5, but the list page shows only 4.65. Surely the same kind of average ought to be used in both places?
4.9/5 is the actual average. The “User’s” rating on the map list is something like http://www.evanmiller.org/how-not-to-sort-by-average-rating.html , maxing out somewhere around 4.8. I wanted to provide some useful sorting instead of the rubbish many sites have. No idea how to nicely make both sites show the same unless I do that expensive calculation for each map page too (or write them to the db and update after each vote). The code is a mess…
For what it’s worth, I think just doing the same calculation on each map page is the way to go. You call it “expensive”, but you do it on 1216 maps when you display the map list, so it’s obviously lightweight enough! But I realise you probably have more important things to be working on (like you own next map?)
Unregistered user “FredBezies” posted:
I love to search for nightmare level access in Quake episode. In this one, I found it to be cool… And kinda wet
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Really great set of levels, I find that enjoy the industrial theme (Not to be confused with idbase theme!). Playing these maps I can see where RRP got the inspiration.
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Consistently brilliant. Strong themes, clever layouts. Incomparable atmosphere and polish. I haven’t played a set of tech levels better than this.
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I really liked the two metl maps and the fact that you have to go trough the map mainly with the shotgun and nailgun with limited ammo boxes and health packs trough the level.
Unregistered user “Atzuras” posted:
I hate bases but I must admit Rubicon has changed the Rules. And Rubicon 2 sets the new standard for this kind of setup. CZG’s map “a thousand years” can be played in several ways and “spookyworks” it’s a funny one. I regret not practicing my skills because all are very tactical and require precision - or you will waste all your ammo and probably health chasing Centurions. Do we really need this kind of Scraggs with Machineguns? Probably they are a bit overpowered but I reckon they are the way to go when spaces are getting bigger and the Z-axis takes a very important role in the map design.
Overall 4/5, which may look too harsh but you don’t know how many times I have been killed, do you?