409fe16f131937caef905e6d0d52f7d4f47271aea7faec49bb571db7dcbb3391

409fe16f131937caef905e6d0d52f7d4f47271aea7faec49bb571db7dcbb3391
overall_rating 4.45105421686747 83

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Beautiful, unusual and atmospheric map. Love the Aztec textures and the mystical feel. Something different and very enjoyable by Vondur.

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Very nice. A typical Vondur high quality build. I really liked the whole ancient, swampy setting. The boss battle was a little easy, but the green skinned Chthon was a nice touch. I think if he would’ve had a final-enemy-wave-arena type ending, like in Adamantine Cruelty, then it would’ve been better, but again …this is very nice!

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Fantastic layout! There were at least two things I thought I had reached the end, only to discover there was more map to be had. There were a few areas that were a bit samey for lighting that made it hard to build a mental map, but it’s a small complaint. The architecture made sure that navigation still went well. Even with some mis-steps, I got through it in a single playthrough. Super well done.

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