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Although it’s hardly a looker, it’s far from ugly either. Especially considering the time, as other people have commented.
Regardless, I feel that the gameplay of this map is what really makes it shine. The map is quite confined for the most part, but it makes great use of that space with a focus on Knights and Ogres keeping the player on their toes.
Higher powered enemies don’t make much of an appearance, only showing their faces in small numbers towards the end of the level, and that would have to be the map’s weakest point; they’re hardly threatening at that point. The map never lets you run out of ammo or health to a significant degree, and so the final combats are quite easy to overcome.
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All Black Within on The Quake Grave
I think everyone has mentioned most of the things I would mention here, but I can talk about a few things.
I had a great time with this one and for a map from 1997, there are some cool forward thinking ideas that mappers are still using today. If this was expanded into a bigger and prettier map, I could see it existing among the custom maps of today.
I think the pacing of this map is really good, there is enough action around every corner but accented with breaks in between. Special mention of the ogre trap with the 2 shootable buttons, I thought this was a great trap! And the lift that operates when you get close and reveals an ogre is on it. That was a very cool reveal!
Fun map, and probably a good one for old school inspiration if you’re looking for ideas for your next map!
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An impressive map! Apart from mixing green stone at the start with metal textures in the rest of the map, it’s faithful to the id style, yet I found it to be better than the average id level. Ammo and health are well balanced, the visuals show a lot of attention to detail, the layout is compact and intricate, and the combat is pretty fun.
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For the year – way back in 1997 – this is really good. Of course, time has not been kind to it, but it still stands up easily well enough to be worth playing in 2018. It feels more like a puzzle-box than an environment, but nevertheless one that’s fun to work through.
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Because of the time, a solid 4.
I liked the idea of backtracking but through a new path: you have to go back to the beggining, but it is done through a new path.
The ending was a bit disappointing. I think fiends poses a higher threat than shamblers nowadays. The shambler dance is too easy to perfom. But I understood the idea.
Liked the secret through a moaning zombie (The ogre fired a grenade that opened the door, i think). And where there were the last two buttons, the teleporting ogre scared me.
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