44bdd1736a272287c38e74d22014e47dad20610325f6caadd21b16a71e03cca6

44bdd1736a272287c38e74d22014e47dad20610325f6caadd21b16a71e03cca6
overall_rating 2.464285714285714 28

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It’s weird and incoherent but fun to play.

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I agree with the Insane Milkman; the silver key sealed the deal with a 2/5 rating on an otherwise solid 3/5 map.

I was reminded of certain Doom 1-2 maps by that one part near the end where you had to walk on a narrow beam, something not too often featured in Quake maps. It was kinda cool, especially, since it didn’t overstay its welcome!

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Unregistered user “pmk” posted:

strange constructed map where to progress you have to find the silver key in a strange secret area. I honestly didn’t care for this map and there are other better maps to play. Would not recommend with a 1 out of 5 rating from me.

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“Definitely better than most first maps from 1996” ‘because I said so.’

Well anyway it was a thoughtful map but slightly cryptic.

This map was way to easy, jumped thru secret glass, as seen in pic,straight away killed some baddies, wall opening opened, grabbed blue key, run down some stairs, dark corridor, killed a baddie, and in corridor another room opens, with gold key, open goor in corridor that gold key did, and straight to exit, omly needed to kill 17 out of 40 something, didnt need to use sk.

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It’s somewhat Sandy Petersen-ish.

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