48d450ab6fb188d5930846eb8d786ec49581aed366b819ad9418bd6a8deec770

48d450ab6fb188d5930846eb8d786ec49581aed366b819ad9418bd6a8deec770
overall_rating 4.145593869731801 29

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

MikeTaylor: there’s a switch right next to the second flight of laser-flanked stairs.

Cool map, made me want to watch the movie again. The ending is apocalyptic and I felt like Pritchard at first, especially when I had two Cyberdemons left to kill and only an axe. But there’s a helpful Quad in the same room, which I unfortunately found too late, and which probably makes life a lot easier if you grab it when they all appear. I managed to make it out even after getting it way too late.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

https://youtu.be/fdIKrJk1RNg

Good level, and a nice surprise for the ending!!!

[User added a rating.]

From the ugly Daikatana texture-rips to the horde-combat and cavernous final arena, this map is just so 2006. I have some vague recollection of playing it on release and I probably thought it was pretty cool, but it really doesn’t hold up in 2025. Picking off three cyberdemons that can seemingly soak up about 50 rockets each isn’t fun or challenging. A couple of the horde encounters required some fun acrobatics, but as with so many base maps the limited beastiary becomes tiresome, which is especially underwhelming considering the “custom” enemies the author did chose to put in.