499fbd7694714668389230ddd833f97bfb9147c552477bbe552810649e377abc

499fbd7694714668389230ddd833f97bfb9147c552477bbe552810649e377abc
overall_rating 4.5 52

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I think the other commenters must be better players than me! I was only on Hard, but found myself reduced to single-digit health several times. I found this unremittingly difficult, with multiple chaotic near-death combats. The balance, in fact, was great — maybe the best thing about the map for me. Architecture was nice to look at, but could have been more distinctive in different areas, so as not to be so difficult to know where you are.

Finally, a pet hate: progression in several places is by picking up power-ups. To me, power-ups should be bonuses, not core parts of gameplay.

I think the other commenters must be better players than me! I was only on Hard, but found myself reduced to single-digit health several times. I found this unremittingly difficult, with multiple chaotic near-death combats. The balance, in fact, was great — maybe the best thing about the map for me. Architecture was nice to look at, but could have been more distinctive in different areas, so as not to be so difficult to know where you are.

Finally, a pet hate: progression in several places is by picking up power-ups. To me, power-ups should be bonuses, not core parts of gameplay.

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Unregistered user “Johnny Law” posted:

Played on skill 2. Short form: is very good, everyone play now plz thanks.

Long form:

Still exploring the multilevel-narrow-tower thing I see. :slight_smile: Love the lighting, the sense of height, and A+ for those little bricks with purple detail. Cool ambushes and uses of monsterjump too.

Navigation was nice in something that could have been overly maze-y… Good use of signs, open sightlines, and texture/lighting variety. Some good sound effects too (& I assume an intentional choice of no music).

Alas I ended up with fully zero secrets found.


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